Divination
Training Guide
To get the best start it's recommended to travel to the Divination camp located between Draynor Village and Lumbridge. Here you can find Orla Fairweather, Faizan Augour, and May Stormbrewer. By speaking with these characters, you will learn the basics of Divination and some of the rewards that are on offer.
There are 12 wisp colonies throughout Gielinor where you can train Divination with a level requirement ranging from 1 to 95, each with a different type of wisp and increased experience. The locations of the colonies and experience for converting the memories and energy of each type of wisp is found in the Memory Types section below.
As it is a gathering skill, Divination is very simple to train. Gaining experience is done by clicking on the floating wisps and harvesting memories and energy from the resulting spring and then using the nearby energy rift to convert these into experience.

When you attempt to convert the memories you have collected, you will be presented with this screen:

You have three options to choose from, which are:
- Convert memories into energy - This provides one experience per memory and gives you energy.
- Convert memories into experience - This provides normal experience but you do not get additional energy per conversion. When using this option it will use up your normal memories first.
- Convert memories and energy into enhanced experience - This provides more experience per memory, but uses up 5 energy for every normal memory converted and 10 energy for every enriched memory. When using this option the enriched memories you hold will be used up first.
If you Right-click any rift, you can configure which of the above options will be your default Left-click action. Your currently selected option will have a lighter color box around it. In the picture above, "Convert memories into experience" is the method chosen.
Every 20 minutes ( at :00, :20, and :40) an Enriched wisp will appear at the colony (not including the level 1 colony). These can be harvested for purely Enriched memories. If you have a normal memory in your inventory when you harvest the Enriched spring, the memory will be converted into an Enriched memory and slightly extend the length of time the spring is active. This works for the first four people to harvest the spring and extends the duration further for each one. The Enriched wisp can be identified easily as it is significantly larger than the normal wisps.
| Memory Type | Level Required |
Experience | Location | Means of Transportation | ||
| Harvest | Convert | Convert with Energy |
||||
![]() Image last updated: Mar 15, 2023 Update Image? Pale |
1 | 1 | 3 | 3.7 | ![]() Image last updated: Mar 15, 2023 Update Image? Near the the Divination Camp, West of Lumbridge. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Flickering |
10 | 2 | 4 | 5 | ![]() Image last updated: Mar 15, 2023 Update Image? West of the Gamers Grotto, North of Falador. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched flickering |
10 | 4 | 8 | 10 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Bright |
20 | 3 | 5 | 6.2 | ![]() Image last updated: Mar 15, 2023 Update Image? Between Varrock and the Digsite. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched bright |
20 | 6 | 10 | 12.4 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Glowing |
30 | 4 | 7 | 8.7 | ![]() Image last updated: Mar 15, 2023 Update Image? North East of the Sorcerer's Tower, South of Seers' Village |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched glowing |
30 | 8 | 14 | 17.4 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Sparkling |
40 | 5 | 12 | 15 | ![]() Image last updated: Mar 15, 2023 Update Image? Near the Golden Apple Tree, South East of Rellekka. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched sparkling |
40 | 10 | 24 | 30 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Gleaming |
50 | 6 | 19 | 23.7 | ![]() Image last updated: Mar 15, 2023 Update Image? North East of the Nature Altar, North of Shilo Village. Note: Low level players should beware of aggressive, poisonous Tribesmen in this area. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched gleaming |
50 | 12 | 38 | 47.4 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Vibrant |
60 | 7 | 25 | 31.25 | ![]() Image last updated: Mar 15, 2023 Update Image? South West corner of Feldip Hills |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched vibrant |
60 | 14 | 50 | 62.5 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Lustrous |
70 | 8 | 35 | 44 | ![]() Image last updated: Mar 15, 2023 Update Image? South East of the Slayer Tower, North of Canifis. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched lustrous |
70 | 16 | 70 | 88 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Elder |
75 | 8.5 | 36.5 | 45.5 | ![]() Image last updated: Mar 15, 2023 Update Image? The Elder Halls of Freneskae, through the World Gate South West of the Tree Gnome Stronghold (requires completion of Fate of the Gods). |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched elder |
75 | 17 | 73.5 | 92 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Brilliant |
80 | 9 | 39 | 48 | ![]() Image last updated: Mar 15, 2023 Update Image? East of the Mage Training Arena. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched brilliant |
80 | 18 | 77 | 96 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Radiant |
85 | 10 | 42 | 53 | ![]() Image last updated: Mar 15, 2023 Update Image? On Dragontooth Island. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched radiant |
85 | 20 | 83 | 105 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Luminous |
90 | 11 | 42 | 52.5 | ![]() Image last updated: Mar 15, 2023 Update Image? Southern Sophanem. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched luminous |
90 | 22 | 84 | 105 | ||
![]() Image last updated: Mar 15, 2023 Update Image? Incandescent |
95 | 12 | 45 | 56.2 | ![]() Image last updated: Mar 15, 2023 Update Image? South East of the Poison Waste in Tirannwn. |
|
![]() Image last updated: Mar 15, 2023 Update Image? Enriched incandescent |
95 | 24 | 90 | 112.5 | ||
There are a few locations where you can train Divination within the Arc. Note that it is possible to create Ancestral energy by: harvesting on an Uncharted Island, using Positive energy or Negative energy on the opposite type (converts all you have for each set of energies), or by harvesting one type of energy with the opposite in your inventory (converts in groups of 3 only). Only the first of these 3 options will award you with divination experience; converting either type of energy only awards you in energy.
| Memory Type | Level | Experience | Location(s) |
![]() Image last updated: Mar 15, 2023 Update Image? Negative energy |
90 | 33.5 | Goshima and 3rd island of The Islands That Once Were Turtles |
![]() Image last updated: Mar 15, 2023 Update Image? Positive energy |
90 | 33.5 | Cyclosis and 3rd island of The Islands That Once Were Turtles |
![]() Image last updated: Mar 15, 2023 Update Image? Ancestral energy |
95 | 53.5 | Uncharted Isles |
Springs will occasionally spawn a Chronicle fragment. These orange balls of light can be caught for a small amount of Hunter experience based on your level. You can also turn any amount of Chronicle fragments in for Divination experience, however after collecting 10 the spawn rate decreases. You can hold up to 30 at a time. You can turn them in for Divination experience at either Guthix's Shrine (the altar in the cave after completing The World Wakes) or offering them to May Stormbrewer at the Divination camp, near Lumbridge.

| Level | Experience from May Stormbrewer |
Experience from Guthix's Shrine |
Level | Experience from May Stormbrewer |
Experience from Guthix's Shrine |
Level | Experience from May Stormbrewer |
Experience from Guthix's Shrine |
||
| 1 | 38.7 | 51.6 | 34 | 115.2 | 153.6 | 67 | 349.5 | 466.0 | ||
| 2 | 39.6 | 52.8 | 35 | 117.3 | 156.4 | 68 | 474.4 | 355.8 | ||
| 3 | 40.2 | 53.6 | 36 | 119.7 | 159.6 | 69 | 361.5 | 482.0 | ||
| 4 | 41.1 | 54.8 | 37 | 122.1 | 162.8 | 70 | 408.6 | 544.8 | ||
| 5 | 41.7 | 55.6 | 38 | 124.2 | 165.6 | 71 | 418.2 | 557.6 | ||
| 6 | 42.6 | 56.8 | 39 | 126.3 | 168.4 | 72 | 427.2 | 569.6 | ||
| 7 | 43.2 | 57.6 | 40 | 158.4 | 211.2 | 73 | 436.2 | 581.6 | ||
| 8 | 43.8 | 58.4 | 41 | 162.3 | 216.4 | 74 | 444.6 | 592.8 | ||
| 9 | 44.7 | 59.6 | 42 | 165.9 | 221.2 | 75 | 452.7 | 603.6 | ||
| 10 | 52.2 | 69.6 | 43 | 169.5 | 226.0 | 76 | 460.5 | 614.0 | ||
| 11 | 53.4 | 71.2 | 44 | 173.1 | 230.8 | 77 | 468.0 | 624.0 | ||
| 12 | 54.6 | 72.8 | 45 | 176.7 | 235.6 | 78 | 474.9 | 633.2 | ||
| 13 | 55.8 | 74.4 | 46 | 180.0 | 240.0 | 79 | 481.2 | 641.6 | ||
| 14 | 57.0 | 76.0 | 47 | 183.6 | 244.8 | 80 | 521.7 | 695.6 | ||
| 15 | 58.2 | 77.6 | 48 | 186.9 | 249.2 | 81 | 534.9 | 713.2 | ||
| 16 | 59.4 | 79.2 | 49 | 189.9 | 253.2 | 82 | 545.4 | 727.2 | ||
| 17 | 60.6 | 80.8 | 50 | 221.1 | 294.8 | 83 | 553.5 | 738.0 | ||
| 18 | 61.8 | 82.4 | 51 | 226.2 | 301.6 | 84 | 558.9 | 745.2 | ||
| 19 | 63.0 | 84.0 | 52 | 231.6 | 308.8 | 85 | 590.7 | 787.6 | ||
| 20 | 70.2 | 93.6 | 53 | 236.4 | 315.2 | 86 | 603.9 | 805.2 | ||
| 21 | 71.7 | 95.6 | 54 | 241.5 | 322.0 | 87 | 614.4 | 819.2 | ||
| 22 | 71.7 | 97.6 | 55 | 246.3 | 328.4 | 88 | 621.9 | 829.2 | ||
| 23 | 75.0 | 100.0 | 56 | 250.8 | 334.4 | 89 | 626.7 | 835.6 | ||
| 24 | 76.5 | 102.0 | 57 | 255.6 | 340.8 | 90 | 668.7 | 891.6 | ||
| 25 | 78.0 | 104.0 | 58 | 259.8 | 346.4 | 91 | 682.8 | 910.4 | ||
| 26 | 79.5 | 106.0 | 59 | 264.0 | 352.0 | 92 | 693.6 | 924.8 | ||
| 27 | 81.0 | 108.0 | 60 | 300.9 | 401.2 | 93 | 701.1 | 934.8 | ||
| 28 | 82.8 | 110.4 | 61 | 308.4 | 411.2 | 94 | 705.0 | 940.0 | ||
| 29 | 84.0 | 112.0 | 62 | 315.9 | 421.2 | 95 | 723.0 | 964.0 | ||
| 30 | 105.3 | 140.4 | 63 | 323.1 | 430.8 | 96 | 739.2 | 985.6 | ||
| 31 | 108.0 | 144.0 | 64 | 330.0 | 440.0 | 97 | 750.9 | 1001.2 | ||
| 32 | 110.4 | 147.2 | 65 | 336.6 | 448.8 | 98 | 757.8 | 1010.4 | ||
| 33 | 112.8 | 150.4 | 66 | 343.2 | 457.6 | 99 | 759.6 | 1012.8 |
Shadow cores are remnant of shadow creatures that are used to make Light cores, which is used to create the summoning familiar Light creature. There are three types of Shadow cores; Truthful, Blissful, and Manifest - each can be obtained by either killing their respective creatures, pickpocketing from Amlodd workers, or as a possible reward from Light Creatures on the Prifddinas Agility Course.
| Shadow Core Type | Level | Dropped by | Experience |
![]() Image last updated: Mar 15, 2023 Update Image? Truthful shadow core |
71 | Truthful shadow | 250 |
![]() Image last updated: Mar 15, 2023 Update Image? Blissful shadow core |
81 | Blissful shadow | 350 |
![]() Image last updated: Mar 15, 2023 Update Image? Manifest shadow core |
91 | Manifest shadow | 500 |
All Shadow Cores can be converted at the Light rift found within the Amlodd Clan district. Players may also receive a Light core through the process.

The energy collected from your memory gathering and conversions are used to make various items and activate several abilities. These include:
Below we will explore what can be done with energy.
Boons are a one-time creations that permanently give 10% more experience when converting memories and energy of the given tier. As soon as you create a boon, it will become active and its effect will last forever. Due to the nature of these, only one boon of each tier can be created and the effects of several tier boons do not stack. These are made by weaving a certain amount of energy of either the same tier or one tier below the boon being made.
These are portable skilling locations that can be placed anywhere. To gather the resources from a location, you must have the relevant skill level that you would need to gather the associated item without the Divination skill. So for example, to collect Oak logs from a Divine oak tree you will need at least 15 Woodcutting.
Each divine location will last between 15 and 30 seconds once placed. While you can collect resources from anyone's divine location, the total amount of resources you can collect per day are limited based upon your total skill level divided by 10 (Maximum resources possible without reseting 250). Your resource count can be reset either 50% or 100% (5 or 10 Viswax respectively) once per day. Note that when other players use your Divine location, you have a chance to obtain additional resources in noted form. As such, many people place divine locations in populated locations.
Be aware that some divine locations will count more toward your daily limit than others. These will be indicated in the table below.
In addition to the resource limit, you are also only able to create 1 divine location of any type per day unless you have restored the Juna storage bot within Hall of Memories. Once you have completed this, you will be able to create up to 3 per day.
In addition to placing divine locations to gather resources from, it is also possible to use them to create locators. These items will allow you to teleport to random locations where the same tier (or lower) resources can be collected around Gielinor - Note that you will be able to choose what type of resource you want to be teleported to, but not which location. Choosing a Fish 2 location includes all possible fish locations (Shrimp - Lobster). In contrast, choosing a Herblore 2 location will only include items from that group.

Each locator begins with 50 charges and uses 1 charges per teleport - unless it is a failed teleport. Recharging your locator can be done by using the same type of energy that was used to create it on your locator. Each type of locator needs a different number of energy per charge.
Be aware that teleporting MAY bring you to dangerous locations, including in the Wilderness (up to level 40).
| Locator | ![]() Image last updated: Mar 15, 2023 Update Image? Inferior locator |
![]() Image last updated: Mar 15, 2023 Update Image? Poor locator |
![]() Image last updated: Mar 15, 2023 Update Image? Good locator |
![]() Image last updated: Mar 15, 2023 Update Image? Superior locator |
|
| Level | 24 | 41 | 62 | 81 | |
| Ingredients | Energy | 100 ![]() Image last updated: Mar 15, 2023 Update Image? Bright |
200 ![]() Image last updated: Mar 15, 2023 Update Image? Sparkling |
300 ![]() Image last updated: Mar 15, 2023 Update Image? Vibrant |
400 ![]() Image last updated: Mar 15, 2023 Update Image? Brilliant |
| Divine location* | |||||
| Experience | 6 | 10 | 10 | 16 | |
| Cost Per Recharge | 1 ![]() Image last updated: Mar 15, 2023 Update Image? Bright |
2 ![]() Image last updated: Mar 15, 2023 Update Image? Sparkling |
3 ![]() Image last updated: Mar 15, 2023 Update Image? Vibrant |
4 ![]() Image last updated: Mar 15, 2023 Update Image? Brilliant |
|
| Possible Resources | Ores Logs Herblore 1 Fish 1 | Previous tier items and... Ores Logs |
Previous tier items and... Ores Logs Herblore 2 Fish 2 |
Previous tier items and... Ores Logs |
|
* Any ONE of the divine locations listed can be used to create a locator of that tier.
Transmutation allows you to turn an item into a higher tier item. A several lower tier items and energy are required complete the transmutation. Each transmutation listed below will produce one item.
*Requires completion of Swan Song
Portents are single use items that automatically activate when certain conditions are met. Each section below will cover the requirements for the associated type of portents.
Only one portent is used at a time, but you can have more in your inventory for future use. If you have both portents and attuned portents in your inventory, then the attuned version will be used first. If you have multiple tiers of portents in your inventory, then the highest tier will be used first. Note that there is a 12 second cooldown before another portent will be used and that some boss special attacks will not trigger their usage.
Portents of restoration are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points without affecting your adrenaline.
*Constitution level is required to use portents of restoration
Portents of degradation are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points, without affecting your adrenaline, and damage your opponent roughly 57% of what you were healed.
*Constitution level is required to use portents of degradation
These portents do not fit within either of the categories above, but are still important to know about.
While training the Dungeoneering skill, you will occasionally come across different levels of Divine wisps that you can harvest for energy and memories. The memories can be converted into energy, and energy can be weaved into portents to help you progress through the dungeon. You will only be able to find these wisps in dungeons with a Complexity level of 6. Keep in mind that harvested energy and memories CANNOT be traded; if you cannot make the portent desired, the energy is wasted.
Only one portent is used at a time, but you can have more in your inventory for future use. If you have both portents and attuned portents in your inventory, then the attuned version will be used first. If you have multiple tiers of portents in your inventory, then the highest tier will be used first. Note that there is a 12 second cooldown before another portent will be used and that some boss special attacks will not trigger their usage.
Portents of Restoration
These portents of restoration work the same as ones on the surface of Gielinor. The only difference is the secondary ingredient used to create them. Portents of restoration are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points without affecting your adrenaline.
*Constitution level is required to use portents of restoration
Portents of Passage
Portents of passage will allow you to open a Dungeoneering skill door which has requirements you do not meet. Each tier of portent will boost you a certain number of levels. For example, if your door is level 80 Strength, but you only have level 77, you will need to use at least a Portent of passage II to open the door.
Signs are very similar to portents. They automatically activate under certain conditions and only one can be used at a time. See our table below for more information about Signs.
Memorial to Guthix is a Distraction and Diversion wherein you collect and charge several engrams to place in the memorial - these will then allow you to activate up to 4 buffs. Before you can begin, you will need to obtain several Memory strand to show to Orla Fairweather. She will give you your very first engram and explain how to help her complete the memorial. There are not requirements to begin this D&D, however, higher levels will allow you to progress farther. For more information on this activity, see our Memorial to Guthix guide.
The Hall of Memories is accessed beneath the Memorial to Guthix. Here you will need to restore memories to various bots. While only 70 Divination is required to enter, higher levels will help you unlock more of the content - level 94 to unlock everything here. For more information on how to participate in this area, see our Hall of Memories guide.

Once you have achieved level 99, you may visit Orla Fairweather to purchase a Divination cape for 99,000 Coins.

Once you have achieved level 120, Orla Fairweather will sell you the Divination master cape for 120,000 Coins.
Discount
Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from Orla Fairweather, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.
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