Overview

Divination is a gathering skill where the energy and memories of a slain god are gathered to create useful Portents and Signs. As you level, you unlock the ability to to transmute resources into better ones and create Divine locations for players to harvest. Free-to-play players can train Divination to level 5 through Harvesting and Converting Pale memories.

Training Guide



Starting Camp

To get the best start it's recommended to travel to the Divination camp located between Draynor Village and Lumbridge. Here you can find Orla Fairweather, Faizan Augour, and May Stormbrewer. By speaking with these characters, you will learn the basics of Divination and some of the rewards that are on offer.



Training Divination

There are 12 wisp colonies throughout Gielinor where you can train Divination with a level requirement ranging from 1 to 95, each with a different type of wisp and increased experience. The locations of the colonies and experience for converting the memories and energy of each type of wisp is found in the Memory Types section below.

As it is a gathering skill, Divination is very simple to train. Gaining experience is done by clicking on the floating wisps and harvesting memories and energy from the resulting spring and then using the nearby energy rift to convert these into experience.

Training

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When you attempt to convert the memories you have collected, you will be presented with this screen:

Conversion screen
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You have three options to choose from, which are:
  • Convert memories into energy - This provides one experience per memory and gives you energy.
  • Convert memories into experience - This provides normal experience but you do not get additional energy per conversion. When using this option it will use up your normal memories first.
  • Convert memories and energy into enhanced experience - This provides more experience per memory, but uses up 5 energy for every normal memory converted and 10 energy for every enriched memory. When using this option the enriched memories you hold will be used up first.

If you Right-click any rift, you can configure which of the above options will be your default Left-click action. Your currently selected option will have a lighter color box around it. In the picture above, "Convert memories into experience" is the method chosen.



Enriched Wisps

Every 20 minutes ( at :00, :20, and :40) an Enriched wisp will appear at the colony (not including the level 1 colony). These can be harvested for purely Enriched memories. If you have a normal memory in your inventory when you harvest the Enriched spring, the memory will be converted into an Enriched memory and slightly extend the length of time the spring is active. This works for the first four people to harvest the spring and extends the duration further for each one. The Enriched wisp can be identified easily as it is significantly larger than the normal wisps.



Memory Types

Memory Type Level
Required
Experience Location Means of Transportation
Harvest Convert Convert with
Energy
Pale memory
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Pale
1 1 3 3.7 Divination Camp
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Near the the Divination Camp, West of Lumbridge.
Flickering memory
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Flickering
10 2 4 5 Falador
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West of the Gamers Grotto, North of Falador.
Enriched flickering memory
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Enriched flickering
10 4 8 10
Bright memory
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Bright
20 3 5 6.2 Digsite
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Between Varrock and the Digsite.
Enriched bright memory
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Enriched bright
20 6 10 12.4
Glowing memory
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Glowing
30 4 7 8.7 Seers' Village
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North East of the Sorcerer's Tower, South of Seers' Village
Enriched glowing memory
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Enriched glowing
30 8 14 17.4
Sparkling memory
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Sparkling
40 5 12 15 Rellekka
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Near the Golden Apple Tree, South East of Rellekka.
Enriched sparkling memory
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Enriched sparkling
40 10 24 30
Gleaming memory
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Gleaming
50 6 19 23.7 Shilo Village
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North East of the Nature Altar, North of Shilo Village.

Note: Low level players should beware of aggressive, poisonous Tribesmen in this area.
Enriched gleaming memory
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Enriched gleaming
50 12 38 47.4
Vibrant memory
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Vibrant
60 7 25 31.25 Vibrant Wisp Location
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South West corner of Feldip Hills
Enriched vibrant memory
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Enriched vibrant
60 14 50 62.5
Lustrous memory
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Lustrous
70 8 35 44 Slayer Tower
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South East of the Slayer Tower, North of Canifis.
Enriched lustrous memory
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Enriched lustrous
70 16 70 88
Elder memory
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Elder
75 8.5 36.5 45.5 Elder Halls
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The Elder Halls of Freneskae, through the World Gate South West of the Tree Gnome Stronghold (requires completion of Fate of the Gods).
Enriched elder memory
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Enriched elder
75 17 73.5 92
Brilliant memory
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Brilliant
80 9 39 48 Mage Training Arena
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East of the Mage Training Arena.
Enriched brilliant memory
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Enriched brilliant
80 18 77 96
Radiant memory
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Radiant
85 10 42 53 Dragontooth Island
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On Dragontooth Island.
Enriched radiant memory
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Enriched radiant
85 20 83 105
Luminous memory
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Luminous
90 11 42 52.5 Sophanem
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Southern Sophanem.
  • Pharaoh's sceptre teleport to the Jalsavrah pyramid.
  • Camulet teleport to Enakhra's temple
  • Magic carpet transportation network
  • Desert amulet 2 teleport to Nardah, then walk West.
  • Menaphos Lodestone and walk across the bridge to Sophanem.
Enriched luminous memory
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Enriched luminous
90 22 84 105
Incandescent memory
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Incandescent
95 12 45 56.2 Poison Waste
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South East of the Poison Waste in Tirannwn.
Enriched incandescent memory
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Enriched incandescent
95 24 90 112.5


The Arc

There are a few locations where you can train Divination within the Arc. Note that it is possible to create Ancestral energy by: harvesting on an Uncharted Island, using Positive energy or Negative energy on the opposite type (converts all you have for each set of energies), or by harvesting one type of energy with the opposite in your inventory (converts in groups of 3 only). Only the first of these 3 options will award you with divination experience; converting either type of energy only awards you in energy.

Memory Type Level Experience Location(s)
Negative
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Negative energy
90 33.5 Goshima and 3rd island of The Islands That Once Were Turtles
Positive
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Positive energy
90 33.5 Cyclosis and 3rd island of The Islands That Once Were Turtles
Ancestral
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Ancestral energy
95 53.5 Uncharted Isles


Chronicle Fragments

Springs will occasionally spawn a Chronicle fragment. These orange balls of light can be caught for a small amount of Hunter experience based on your level. You can also turn any amount of Chronicle fragments in for Divination experience, however after collecting 10 the spawn rate decreases. You can hold up to 30 at a time. You can turn them in for Divination experience at either Guthix's Shrine (the altar in the cave after completing The World Wakes) or offering them to May Stormbrewer at the Divination camp, near Lumbridge.

Chronicle fragment

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Level Experience from May
Stormbrewer
Experience from
Guthix's Shrine
Level Experience from May
Stormbrewer
Experience from
Guthix's Shrine
Level Experience from May
Stormbrewer
Experience from
Guthix's Shrine
1 38.7 51.6 34 115.2 153.6 67 349.5 466.0
2 39.6 52.8 35 117.3 156.4 68 474.4 355.8
3 40.2 53.6 36 119.7 159.6 69 361.5 482.0
4 41.1 54.8 37 122.1 162.8 70 408.6 544.8
5 41.7 55.6 38 124.2 165.6 71 418.2 557.6
6 42.6 56.8 39 126.3 168.4 72 427.2 569.6
7 43.2 57.6 40 158.4 211.2 73 436.2 581.6
8 43.8 58.4 41 162.3 216.4 74 444.6 592.8
9 44.7 59.6 42 165.9 221.2 75 452.7 603.6
10 52.2 69.6 43 169.5 226.0 76 460.5 614.0
11 53.4 71.2 44 173.1 230.8 77 468.0 624.0
12 54.6 72.8 45 176.7 235.6 78 474.9 633.2
13 55.8 74.4 46 180.0 240.0 79 481.2 641.6
14 57.0 76.0 47 183.6 244.8 80 521.7 695.6
15 58.2 77.6 48 186.9 249.2 81 534.9 713.2
16 59.4 79.2 49 189.9 253.2 82 545.4 727.2
17 60.6 80.8 50 221.1 294.8 83 553.5 738.0
18 61.8 82.4 51 226.2 301.6 84 558.9 745.2
19 63.0 84.0 52 231.6 308.8 85 590.7 787.6
20 70.2 93.6 53 236.4 315.2 86 603.9 805.2
21 71.7 95.6 54 241.5 322.0 87 614.4 819.2
22 71.7 97.6 55 246.3 328.4 88 621.9 829.2
23 75.0 100.0 56 250.8 334.4 89 626.7 835.6
24 76.5 102.0 57 255.6 340.8 90 668.7 891.6
25 78.0 104.0 58 259.8 346.4 91 682.8 910.4
26 79.5 106.0 59 264.0 352.0 92 693.6 924.8
27 81.0 108.0 60 300.9 401.2 93 701.1 934.8
28 82.8 110.4 61 308.4 411.2 94 705.0 940.0
29 84.0 112.0 62 315.9 421.2 95 723.0 964.0
30 105.3 140.4 63 323.1 430.8 96 739.2 985.6
31 108.0 144.0 64 330.0 440.0 97 750.9 1001.2
32 110.4 147.2 65 336.6 448.8 98 757.8 1010.4
33 112.8 150.4 66 343.2 457.6 99 759.6 1012.8


Shadow Cores

Shadow cores are remnant of shadow creatures that are used to make Light cores, which is used to create the summoning familiar Light creature. There are three types of Shadow cores; Truthful, Blissful, and Manifest - each can be obtained by either killing their respective creatures, pickpocketing from Amlodd workers, or as a possible reward from Light Creatures on the Prifddinas Agility Course.

Shadow Core Type Level Dropped by Experience
Truthful shadow core
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Truthful shadow core
71 Truthful shadow 250
Blissful shadow core
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Blissful shadow core
81 Blissful shadow 350
Manifest shadow core
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Manifest shadow core
91 Manifest shadow 500

All Shadow Cores can be converted at the Light rift found within the Amlodd Clan district. Players may also receive a Light core through the process.

Light rift

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Energy Products

The energy collected from your memory gathering and conversions are used to make various items and activate several abilities. These include:

Below we will explore what can be done with energy.

Boons

Boons are a one-time creations that permanently give 10% more experience when converting memories and energy of the given tier. As soon as you create a boon, it will become active and its effect will last forever. Due to the nature of these, only one boon of each tier can be created and the effects of several tier boons do not stack. These are made by weaving a certain amount of energy of either the same tier or one tier below the boon being made.

Boon Level Energy Experience
Boon of flickering energy 10 100 Pale energy
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Pale
or Flickering energy
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Flickering
3
Boon of bright energy 20 300 Flickering energy
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Flickering
or Bright energy
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Bright
5
Boon of glowing energy 30 500 Bright energy
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Bright
or Glowing energy
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Glowing
7
Boon of sparkling energy 40 600 Glowing energy
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Glowing
or Sparkling energy
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Sparkling
9
Boon of gleaming energy 50 800 Sparkling energy
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Sparkling
or Gleaming energy
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Gleaming
11
Boon of vibrant energy 60 1,000 Gleaming energy
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Gleaming
or Vibrant energy
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Vibrant
13
Boon of lustrous energy 70 1,250 Vibrant energy
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Vibrant
or Lustrous energy
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Lustrous
15
Boon of brilliant energy 80 1,500 Lustrous energy
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Lustrous
or Brilliant energy
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Brilliant
17
Boon of radiant energy 85 1,750 Brilliant energy
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Brilliant
or Radiant energy
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Radiant
19
Boon of luminous energy 90 2,000 Radiant energy
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Radiant
or Luminous energy
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Luminous
21
Boon of incandescent energy 95 2,250 Luminous energy
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Luminous
or Incandescent energy
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Incandescent
23


Divine Locations

These are portable skilling locations that can be placed anywhere. To gather the resources from a location, you must have the relevant skill level that you would need to gather the associated item without the Divination skill. So for example, to collect Oak logs from a Divine oak tree you will need at least 15 Woodcutting.

Each divine location will last between 15 and 30 seconds once placed. While you can collect resources from anyone's divine location, the total amount of resources you can collect per day are limited based upon your total skill level divided by 10 (Maximum resources possible without reseting 250). Your resource count can be reset either 50% or 100% (5 or 10 Viswax respectively) once per day. Note that when other players use your Divine location, you have a chance to obtain additional resources in noted form. As such, many people place divine locations in populated locations.

Be aware that some divine locations will count more toward your daily limit than others. These will be indicated in the table below.

In addition to the resource limit, you are also only able to create 1 divine location of any type per day unless you have restored the Juna storage bot within Hall of Memories. Once you have completed this, you will be able to create up to 3 per day.

Divine Location Level Ingredients Experience Resource Count
Energy Secondary
Divine bronze rock
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Divine bronze rock
1 20 Pale energy
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Pale
10 Copper ore
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Copper ore

and 10 Tin ore
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Tin ore
1.2 1
Divine crayfish bubble
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Divine crayfish bubble
1 5 Pale energy
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Pale
20 Raw crayfish
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Raw crayfish
1 1
Divine kebbit burrow
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Divine kebbit burrow
4 25 Pale energy
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Pale
20 Raw beast meat
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Raw beast meat
1.3 1
Divine tree
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Divine tree
7 5 Pale energy
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Pale
20 Logs
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Logs
1.8 1
Divine iron rock
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Divine iron rock
10 20 Flickering energy
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Flickering
15 Iron ore
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Iron ore
4 1
Divine herring bubble
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Divine herring bubble
11 15 Flickering energy
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Flickering
20 Raw herring
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Raw herring
3 1
Divine herb patch I
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Divine herb patch I
12 5 Flickering energy
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Flickering
20 Clean guam
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Clean guam
3.1 2
Divine coal rock
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Divine coal rock
20 30 Glowing energy
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Glowing
20 Coal
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Coal
7.2 1
Divine trout bubble
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Divine trout bubble
20 15 bright energy
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Bright
20 Raw trout
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Raw trout
5 1
Divine oak tree
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Divine oak tree
21 15 Bright energy
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Bright
20 Oak logs
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Oak logs
5.1 1
Divine bird snare
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Divine bird snare
24 30 Bright energy
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Bright
20 Raw bird meat
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Raw bird meat
5.4 1
Divine mithril rock
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Divine mithril rock
30 30 Vibrant energy
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Vibrant
20 Mithril ore
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Mithril ore
13.1 1
Divine salmon bubble
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Divine salmon bubble
30 45 Glowing energy
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Glowing
20 Raw salmon
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Raw salmon
7 1
Divine willow tree
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Divine willow tree
31 20 Glowing energy
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Glowing
20 Willow logs
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Willow logs
7.2 1
Divine deadfall trap
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Divine deadfall trap
34 45 Glowing energy
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Glowing
24 Kebbit claws
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Kebbit claws
7.5 2
Divine adamantite rock
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Divine adamantite rock
40 40 Lustrous energy
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Lustrous
25 Adamantite ore
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Adamantite ore
15.3 3
Divine luminite rock
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Divine luminite rock
40 80 Sparkling energy
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Sparkling
25 luminite
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Luminite
22 6
Divine lobster bubble
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Divine lobster bubble
41 70 Sparkling energy
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Sparkling
20 Raw lobster
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Raw lobster
10 2
Divine maple tree
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Divine maple tree
44 25 Sparkling energy
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Sparkling
20 Maple logs
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Maple logs
9.3 1
Divine runite rock
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Divine runite rock
50 80 Luminous energy
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Luminous
6 Runite ore
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Runite ore
22 6
Divine herb patch II
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Divine herb patch II
51 20 Gleaming energy
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Gleaming
20 Clean irit
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Clean irit
11.3 4
Divine swordfish bubble
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Divine swordfish bubble
53 70 Gleaming energy
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Gleaming
20 Raw swordfish
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Raw swordfish
13 2
Divine orichalcite rock
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Divine orichalcite rock
60 120 Vibrant energy
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Vibrant
25 orichalcite ore
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Orichalcite ore
30 25
Divine drakolith rock
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Divine drakolith rock
60 120 Vibrant energy
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Vibrant
25 drakolith ore
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Drakolith
30 25
Divine yew tree
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Divine yew tree
62 30 Vibrant energy
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Vibrant
20 Yew logs
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Yew logs
13.2 1
Divine box trap
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Divine box trap
64 45 Vibrant energy
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Vibrant
20 Chincompa
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Chinchompa
13.4 5
Divine necrite rock
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Divine necrite rock
70 120 Lustrous energy
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Lustrous
25 necrite ore
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Necrite ore
36 25
Divine phasmatite rock
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Divine phasmatite rock
70 120 Lustrous energy
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Lustrous
25 Phasmatite
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Phasmatite
36 25
Divine simulacrum I
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Divine simulacrum I
75 100 Elder energy
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Elder
N/A 16 4
Divine shark bubble
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Divine shark bubble
79 60 Lustrous energy
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Lustrous
20 Raw shark
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Raw shark
16 2
Divine banite rock
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Divine banite rock
40 160 Brilliant energy
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Brilliant
25 Banite
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Banite
45 25
Divine herb patch III
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Divine herb patch III
82 10 Brilliant energy
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Brilliant
5 Clean cadantine
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Clean cadantine
17.5 8
Divine magic tree
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Divine magic tree
83 40 Brilliant energy
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Brilliant
5 Magic logs
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Magic logs
18 2
Divine cavefish bubble
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Divine cavefish bubble
89 70 Radiant energy
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Radiant
15 Raw cavefish
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Raw cavefish
20 3
Divine dark animica rock
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Divine dark animica rock
90 200 Luminous energy
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Luminous
25 Dark animica
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Dark animica
60 25
Divine light animica rock
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Divine light animica rock
90 200 Luminous energy
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Luminous
25 Light animica
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Light animica
60 25
Divine rocktail bubble
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Divine rocktail bubble
91 80 Luminous energy
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Luminous
10 Raw rocktail
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Raw rocktail
21 4
Divine simulacrum II
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Divine simulacrum II
92 100 Elder energy
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Elder
N/A 16 4


Locators

In addition to placing divine locations to gather resources from, it is also possible to use them to create locators. These items will allow you to teleport to random locations where the same tier (or lower) resources can be collected around Gielinor - Note that you will be able to choose what type of resource you want to be teleported to, but not which location. Choosing a Fish 2 location includes all possible fish locations (Shrimp - Lobster). In contrast, choosing a Herblore 2 location will only include items from that group.

Locator interface
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Each locator begins with 50 charges and uses 1 charges per teleport - unless it is a failed teleport. Recharging your locator can be done by using the same type of energy that was used to create it on your locator. Each type of locator needs a different number of energy per charge.

Be aware that teleporting MAY bring you to dangerous locations, including in the Wilderness (up to level 40).

Locator locator
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Inferior locator
locator
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Poor locator
locator
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Good locator
locator
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Superior locator
Level 24 41 62 81
Ingredients Energy 100 bright energy
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Bright
200 Sparkling energy
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Sparkling
300 Vibrant energy
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Vibrant
400 Brilliant energy
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Brilliant
Divine location*
Experience 6 10 10 16
Cost Per Recharge 1 bright energy
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Bright
2 Sparkling energy
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Sparkling
3 Vibrant energy
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Vibrant
4 Brilliant energy
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Brilliant
Possible Resources Ores Logs Herblore 1 Fish 1 Previous tier items and...

Ores Logs
Previous tier items and...

Ores Logs Herblore 2 Fish 2
Previous tier items and...

Ores Logs

* Any ONE of the divine locations listed can be used to create a locator of that tier.



Transmutation

Transmutation allows you to turn an item into a higher tier item. A several lower tier items and energy are required complete the transmutation. Each transmutation listed below will produce one item.

Transmutation Level Ingredients Experience
Energy Secondary
Oak logs
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Oak logs
13 2 Flickering energy
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Flickering
3 Logs
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Logs
3.3
Raw trout
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Raw trout
16 2 Flickering energy
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Flickering
3 Raw sardine
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Raw sardines
, Raw crayfish
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Raw crayfish
,
Raw anchovies
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Raw anchovies
, OR Raw shrimp
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Raw shrimps
3.6
Iron ore
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Iron ore
17 2 Flickering energy
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Flickering
3 Copper ore
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Copper ore
OR Tin ore
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Tin ore
3.7
Silver ore
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Silver ore
22 2 Bright energy
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Bright
3 Iron ore
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Iron ore
5.2
Uncut emerald
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Uncut emerald
26 2 Bright energy
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Bright
3 Uncut sapphire
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Uncut sapphire
5.7
Coal
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Coal
29 2 Bright energy
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Bright
3 Iron ore
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Iron ore
6
Willow logs
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Willows logs
32 2 Glowing energy
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Glowing
3 Oak logs
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Oak logs
7.3
Uncut ruby
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Uncut ruby
33 2 Glowing energy
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Glowing
3 Uncut emerald
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Uncut emeralds
7.4
Raw tuna
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Raw tuna
36 2 Glowing energy
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Glowing
3 Raw trout
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Raw trout
7.7
Gold ore
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Gold ore
39 2 Glowing energy
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Glowing
3 Silver ore
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Silver ores
8
Uncut diamond
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Uncut diamond
42 2 Sparkling energy
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Sparkling
3 Uncut ruby
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Uncut rubies
9.1
Raw bass
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Raw bass
46 2 Sparkling energy
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Sparkling
3 Raw tuna
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Raw tuna
9.6
Maple logs
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Maple logs
49 2 Sparkling energy
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Sparkling
3 Willow logs
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Willow logs
10
Uncut dragonstone
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Uncut dragonstone
58 2 Gleaming energy
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Gleaming
5 Uncut diamond
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Uncut diamonds
12
Mithril ore
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Mithril ore
63 2 Vibrant energy
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Vibrant
3 Coal
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Coal
13.3
Green charm
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Green charm
64 25 Vibrant energy
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Vibrant
2 Gold charm
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Gold charms
13.4
Raw monkfish
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Raw monkfish
*
66 2 Vibrant energy
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Vibrant
3 Raw bass
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Raw bass
13.7
Yew logs
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Yew logs
72 2 Lustrous energy
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Lustrous
3 Maple logs
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Maple logs
15.2
Crimson charm
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Crimson charm
74 75 Lustrous energy
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Lustrous
3 Green charm
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Green charms
15.4
Adamantite ore
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Adamantite ore
76 2 Lustrous energy
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Lustrous
3 Mithril ore
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Mithril ore
15.7
Blue charm
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Blue charm
84 150 Brilliant energy
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Brilliant
2 Crimson charm
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Crimson charms
17.4
Magic logs
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Magic logs
93 2 Luminous energy
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Luminous
3 Yew logs
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Yew logs
21.7
Runite ore
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Runite ore
96 10 Incandescent energy
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Incandescent
6 Adamantite ore
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Adamantite ore
23.2

*Requires completion of Swan Song



Portents

Portents are single use items that automatically activate when certain conditions are met. Each section below will cover the requirements for the associated type of portents.

Only one portent is used at a time, but you can have more in your inventory for future use. If you have both portents and attuned portents in your inventory, then the attuned version will be used first. If you have multiple tiers of portents in your inventory, then the highest tier will be used first. Note that there is a 12 second cooldown before another portent will be used and that some boss special attacks will not trigger their usage.


Restoration

Portents of restoration are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points without affecting your adrenaline.

Portent Divination Constitution* Ingredients Experience Heals
Energy Secondary
Portent of restoration I
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Portent of restoration I
2 10 30 Pale energy
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Pale
Crayfish
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Crayfish
, Anchovies, Shrimp, Sardine, Chicken, OR Meat
1 150
Attuned portent of restoration I
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Attuned portent of restoration I
5 10 30 Pale energy
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Pale
Crayfish
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Crayfish
, Anchovies, Shrimp, Sardine, Chicken, OR Meat
1.5 200
Portent of restoration II
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Portent of restoration II
15 15 30 Flickering energy
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Flickering
Trout
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Trout
3.4 225
Attuned portent of restoration II
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Attuned portent of restoration II
18 15 30 Flickering energy
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Flickering
Trout
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Trout
3.9 300
Portent of restoration III
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Portent of restoration III
25 25 30 Bright energy
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Bright
Salmon
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Salmon
5.6 375
Attuned portent of restoration III
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Attuned portent of restoration III
27 25 30 Bright energy
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Bright
Salmon
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Salmon
5.8 500
Portent of restoration IV
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Portent of restoration IV
35 30 30 Glowing energy
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Glowing
Tuna
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Tuna
7.6 450
Attuned portent of restoration IV
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Attuned portent of restoration IV
37 30 30 Glowing energy
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Glowing
Tuna
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Tuna
7.8 600
Portent of restoration V
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Portent of restoration V
45 40 35 Sparkling energy
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Sparkling
Lobster
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Lobster
9.4 600
Attuned portent of restoration V
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Attuned portent of restoration V
47 40 35 Sparkling energy
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Sparkling
Lobster
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Lobster
9.7 800
Portent of restoration VI
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Portent of restoration VI
55 50 40 Gleaming energy
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Gleaming
Swordfish
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Swordfish
11.5 675
Attuned portent of restoration VI
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Attuned portent of restoration VI
57 50 40 Gleaming energy
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Gleaming
Swordfish
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Swordfish
11.8 900
Portent of restoration VII
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Portent of restoration VII
65 62 45 Vibrant energy
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Vibrant
Monkfish
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Monkfish
13.6 930
Attuned portent of restoration VII
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Attuned portent of restoration VII
67 62 45 Vibrant energy
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Vibrant
Monkfish
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Monkfish
13.8 1,240
Portent of restoration VIII
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Portent of restoration VIII
75 80 50 Lustrous energy
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Lustrous
Shark
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Shark
15.5 1,200
Attuned portent of restoration VIII
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Attuned portent of restoration VIII
77 80 50 Lustrous energy
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Lustrous
Shark
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Shark
15.8 1,600
Portent of restoration IX
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Portent of restoration IX
86 88 50 Radiant energy
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Radiant
Cavefish
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Cavefish
19.3 1,320
Attuned portent of restoration IX
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Attuned portent of restoration IX
87 88 50 Radiant energy
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Radiant
Cavefish
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Cavefish
19.7 1,760
Portent of restoration X
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Portent of restoration X
97 95 60 Incandescent energy
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Incandescent
Rocktail
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Rocktail
23.4 1,395
Attuned portent of restoration X
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Attuned portent of restoration X
98 95 60 Incandescent energy
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Incandescent
Rocktail
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Rocktail
23.6 1,860

*Constitution level is required to use portents of restoration



Degradation

Portents of degradation are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points, without affecting your adrenaline, and damage your opponent roughly 57% of what you were healed.

Portent Divination Constitution* Ingredients Experience Heals Damages
Energy Secondary
Portent of degradation I
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Portent of degradation I
75 80 50 Elder energy
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Elder
Shark
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Shark
15.5 840 480
Attuned portent of degradation I
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Attuned portent of degradation I
77 80 50 Elder energy
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Elder
Shark
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Shark
15.8 1120 640
Portent of degradation II
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Portent of degradation II
86 88 50 Elder energy
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Elder
Cavefish
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Cavefish
19.3 920 520
Attuned ortent of degradation II
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Attuned portent of degradation II
87 88 50 Elder energy
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Elder
Cavefish
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Cavefish
19.7 1230 700
Portent of degradation III
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Portent of degradation III
97 83 50 Elder energy
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Elder
Rocktail
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Rocktail
23.4 975 550
Attuned portent of degradation III
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Attuned portent of degradation III
97 83 50 Elder energy
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Elder
Rocktail
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Rocktail
23.6 1300 740

*Constitution level is required to use portents of degradation



Other Portents

These portents do not fit within either of the categories above, but are still important to know about.

Portent Level Ingredients Experience Effect
Energy Secondary
Portent of item protection
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Portent of item protection
92 60 Luminous energy
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Luminous
4 Prayer potion (4)
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Prayer potions (4)
21.3 Allows you to keep 1 extra item upon death. Does not work in PvP areas. Can stack with Sign of item protection and the Protect item Prayer, enabling you to keep up to 5 items on death.
Portent of life
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Portent of life
99 100 Incandescent energy
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Incandescent
Diamond ring
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Diamond ring
24 Revives you and restores 25% of your health upon death. Does not work in PvP areas. Shares a 1 hour cooldown with Sign of life, Sign of death, Portent of death, and the Defence cape perk.
Portent of death
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Portent of death
99 100 Elder energy
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Elder
Diamond ring
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Diamond ring
24 Revives you, restores 15% of your base life points, and damages your attacker for 15% of their base life points (up to 5,000) upon death. Does not work in PvP areas. Shares a 1 hour cooldown with Sign of life, Sign of death, Portent of life, and the Defence cape perk.


Dungeoneering

While training the Dungeoneering skill, you will occasionally come across different levels of Divine wisps that you can harvest for energy and memories. The memories can be converted into energy, and energy can be weaved into portents to help you progress through the dungeon. You will only be able to find these wisps in dungeons with a Complexity level of 6. Keep in mind that harvested energy and memories CANNOT be traded; if you cannot make the portent desired, the energy is wasted.

Only one portent is used at a time, but you can have more in your inventory for future use. If you have both portents and attuned portents in your inventory, then the attuned version will be used first. If you have multiple tiers of portents in your inventory, then the highest tier will be used first. Note that there is a 12 second cooldown before another portent will be used and that some boss special attacks will not trigger their usage.



Portents of Restoration

These portents of restoration work the same as ones on the surface of Gielinor. The only difference is the secondary ingredient used to create them. Portents of restoration are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points without affecting your adrenaline.

Portent Divination Constitution* Ingredients Experience Heals
Energy Secondary
Portent of restoration I
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Portent of restoration I
2 8 30 Pale energy
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Pale
Heim crab
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Heim crab
10 200
Portent of restoration II
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Portent of restoration II
15 15 30 Flickering energy
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Flickering
Red-eye
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Red-eye
20 200
Portent of restoration III
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Portent of restoration III
25 20 30 Bright energy
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Bright
Dusk eel
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Dusk eel
30 400
Portent of restoration IV
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Portent of restoration IV
35 30 30 Glowing energy
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Glowing
Giant flatfish
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Giant flatfish
40 600
Portent of restoration V
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Portent of restoration V
45 40 35 Sparkling energy
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Sparkling
Short-finned eel
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Short-finned eel
50 800
Portent of restoration VI
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Portent of restoration VI
55 50 40 Gleaming energy
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Gleaming
Web snipper
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Web snipper
60 1,000
Portent of restoration VII
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Portent of restoration VII
65 60 45 Vibrant energy
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Vibrant
Bouldabass
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Bouldabass
70 1,200
Portent of restoration VIII
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Portent of restoration VIII
75 70 50 Lustrous energy
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Lustrous
Salve eel
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Salve eel
80 1,400
Portent of restoration IX
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Portent of restoration IX
86 80 50 Brilliant energy
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Brilliant
Blue crab
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Blue crab
90 1,600
Portent of restoration X
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Portent of restoration X
97 90 60 Radiant energy
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Radiant
Cave moray
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Cave moray
100 1,800

*Constitution level is required to use portents of restoration



Portents of Passage

Portents of passage will allow you to open a Dungeoneering skill door which has requirements you do not meet. Each tier of portent will boost you a certain number of levels. For example, if your door is level 80 Strength, but you only have level 77, you will need to use at least a Portent of passage II to open the door.

Portent Level Energy Experience Levels Boosted
Portent of passage I
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Portent of passage I
2 30 Pale energy
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Pale
10 2
Portent of passage II
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Portent of passage II
15 30 Flickering energy
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Flickering
20 4
Portent of passage III
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Portent of passage III
25 30 Bright energy
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Bright
30 6
Portent of passage IV
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Portent of passage IV
35 30 Glowing energy
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Glowing
20 8
Portent of passage V
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Portent of passage V
45 35 Sparkling energy
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Sparkling
50 10
Portent of passage VI
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Portent of passage VI
55 40 Gleaming energy
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Gleaming
60 12
Portent of passage VII
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Portent of passage VII
65 45 Vibrant energy
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Vibrant
70 14
Portent of passage VIII
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Portent of passage VIII
75 50 Lustrous energy
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Lustrous
80 16
Portent of passage IX
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Portent of passage IX
86 50 Brilliant energy
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Brilliant
90 18
Portent of passage X
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Portent of passage X
97 60 Radiant energy
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Radiant
100 20


Signs

Signs are very similar to portents. They automatically activate under certain conditions and only one can be used at a time. See our table below for more information about Signs.

Sign Level Ingredients Experience Notes
Energy Secondary
Sign of the porter I
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Sign of the porter I
6 30 Pale energy
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Pale
Sapphire necklace
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Sapphire necklace
1.7 When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 5 items before depleting.
Sign of respite I
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Sign of respite I
8 25 Pale energy
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Pale
4 Limestone
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Limestone
2 This one-use sign extends the duration of your gravestone by 2 minutes. To feel its effects, equip the sign before death or while you have an active gravestone.
Sign of respite II
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Sign of respite II
23 30 Bright energy
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Bright
4 Limestone
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Limestone
5.3 This one-use sign extends the duration of your gravestone by 4 minutes. To feel its effects, equip the sign before death or while you have an active gravestone.
Sign of the porter II
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Sign of the porter II
28 35 Bright energy
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Bright
Sapphire necklace
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Sapphire necklace
5.9 When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 10 items before depleting.
Sign of respite III
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Sign of respite III
38 35 Glowing energy
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Glowing
4 Limestone
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Limestone
7.9 This one-use sign extends the duration of your gravestone by 6 minutes. To feel its effects, equip the sign before death or while you have an active gravestone.
Sign of the porter III
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Sign of the porter III
48 40 Sparkling energy
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Sparkling
Limestone
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Emerald necklace
9.9 When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 15 items before depleting.
Sign of the porter IV
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Sign of the porter IV
68 45 Vibrant energy
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Vibrant
Limestone
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Emerald necklace
13.9 When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 20 items before depleting.
Sign of item protection
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Sign of item protection
69 45 Vibrant energy
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Vibrant
4 Prayer potion (4)
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Prayer potions (4)
14 Automatically keeps an additional item when a player dies. This sign stack with the portent of item protection or with the Protect Item prayer, allowing you to protect a total of 5 items.
Sign of life
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Sign of life
78 100 Lustrous energy
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Lustrous
Diamond ring
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Diamond ring
16 If you die with this sign in your pocket you will be revived and restored to 25% of your health. Does not work in PvP areas and you may not use a sign or portent of life for one hour afterwards.
Sign of death
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Sign of death
79 100 Elder energy
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Elder
Diamond ring
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Diamond ring
16 Revives you upon death and restores 15% of your base life points while damaging your attacker for 15% of their base life points.
Sign of the porter V
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Sign of the porter V
88 60 Radiant energy
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Radiant
Ruby necklace
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Ruby necklace
20 When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 25 items before depleting.
Sign of the porter VI
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Sign of the porter VI
99 80 Incandescent energy
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Incandescent
Diamond necklace
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Diamond necklace
24 When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 30 items before depleting.


Memorial to Guthix

Memorial to Guthix is a Distraction and Diversion wherein you collect and charge several engrams to place in the memorial - these will then allow you to activate up to 4 buffs. Before you can begin, you will need to obtain several Memory strand to show to Orla Fairweather. She will give you your very first engram and explain how to help her complete the memorial. There are not requirements to begin this D&D, however, higher levels will allow you to progress farther. For more information on this activity, see our Memorial to Guthix guide.



Hall of Memories

The Hall of Memories is accessed beneath the Memorial to Guthix. Here you will need to restore memories to various bots. While only 70 Divination is required to enter, higher levels will help you unlock more of the content - level 94 to unlock everything here. For more information on how to participate in this area, see our Hall of Memories guide.



Capes of Accomplishment

Divination Skill Cape Set
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Once you have achieved level 99, you may visit Orla Fairweather to purchase a Divination cape for 99,000 Coins.

Divination Master Skill
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Once you have achieved level 120, Orla Fairweather will sell you the Divination master cape for 120,000 Coins.



Discount

Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from Orla Fairweather, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.

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