Tales of the God Wars
Quest Details
| Difficulty | Experienced |
|---|---|
| Type | Miniquest |
| Length | Medium |
| Quest Points | 1 |
| Members | Yes |
Start Point
Requirements
Skill Requirements
Quest Requirements
Items Needed
Items Acquired During Quest
- Combat gear, food, and potions strong enough to fight
- Barrows brothers
- K'ril Tsutsaroth
- Teleportation methods to
- The Heart of Gielinor (God Wars 2)
- Desert amulet (2, 3, or 4) teleport to Nardah
- Menaphos lodestone
- Bandit Camp lodestone
- War's Retreat Boss portal
- Max Guild PVM portal
- Incandescent wisp colony
- Elder divination outfit
- Max Guild
- Fairy ring B-K-P
- Spirit tree to poison wastes (use a crossbow and grapple/Enhanced grappling hook)
- Barrows
- War's Retreat Boss portal
- Max Guild PVM portal
- Drakan's medallion
- Games necklace (requires unlocking the Burgh de Rott teleport by doing Temple Trekking)
- God Wars Dungeon
- War's Retreat Boss portal
- Max Guild PVM portal
- God Wars Dungeon Teleport
- Trollheim Teleport
- Grotworm Lair
- $ilnkfull22655
- Port Sarim lodestone
- War's Retreat Boss portal ($mlnkfull1894 lair)
- Max Guild PVM portal ($mlnkfull1894 lair)
- The Heart of Gielinor (God Wars 2)
Walkthrough
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Speak to The Curator and he will convey to you the power contained within the The Heart of Gielinor is a large quantity of Gielinor's anima. Here the factions of Seren, Sliske, Zamorak, and Zaros are fighting for control of it because the anima provides its controller with great power. He doesn't know a lot about the stories behind the four factions and requests your help in gathering information on them. By agreeing to help him, you will start the miniquest and he will give you four empty journal chapters, each related to one of the generals of The Heart.
Each chapter is enchanted to direct you where you can gather the memories needed to fill in the book, but we'll save you the trouble of navigating. If you want to figure them out on your own, know that reading an empty journal chapter will tell you which cardinal direction to go to find the memory it needs and, if you have the appropriate page in your inventory, you will be told when you are in the correct location. Note also that if any FILLED chapter is lost/destroyed, you can reclaim it from The Curator and do not need to fill it again.
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Chapter 1: Seren's general, Helwyr
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With the $ilnkfull31995, travel to the Incandescent wisp colony near the Poison Wastes. See here for quick travel methods.
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Collect 20 memory fragment wisps, which will be scattered all around the colony. You will notice that they are green as opposed to their normal color and that a chatbox message will show up each time one is collected.
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With the last one collected, you will get another chatbox message stating you have found them all, the $ilnkfull31995 will become a $ilnkfull31999, and you will briefly flash gold.
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With the $ilnkfull31995, travel to the Incandescent wisp colony near the Poison Wastes. See here for quick travel methods.
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Chapter 2: Sliske's general, Gregorovic
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Gather the $ilnkfull31996 as well as any necessary gear (combat equipment - any style, weapon, food, potions, etc) and head over to Barrows. See here for quick travel methods.
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Once there, you need to do a fast Barrows run. You do not need to kill all of the brothers, your goal is just to reach the chest and use the chapter on it.
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Successfully using the $ilnkfull31996 on the chest will turn it into a $ilnkfull32000 and you will briefly glow gold.
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Gather the $ilnkfull31996 as well as any necessary gear (combat equipment - any style, weapon, food, potions, etc) and head over to Barrows. See here for quick travel methods.
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Chapter 3: Zamorak's generals, Avaryss, the Unceasing and Nymora, the Vengeful
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Gather the $ilnkfull31997 as well as any necessary gear (combat equipment - any style, weapon, food, potions, etc) and head to the God Wars Dungeon; For information on how best to gear up for killing $mlnkfull937, view our God Wars Dungeon Special Report. See here for quick travel methods.
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Once there, you will need to kill 40 zamorakian followers to enter the boss room unless you have the Totem of Intimidation active or the Zamorakian soulstone. Once you have entered the boss room, all you need to do is kill K'ril and teleport out.
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Successfully killing K'ril will turn the $ilnkfull31997 into a $ilnkfull32001.
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Gather the $ilnkfull31997 as well as any necessary gear (combat equipment - any style, weapon, food, potions, etc) and head to the God Wars Dungeon; For information on how best to gear up for killing $mlnkfull937, view our God Wars Dungeon Special Report. See here for quick travel methods.
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Chapter 4: Zaros' general, Vindicta
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Gather the $ilnkfull31998 as well as any necessary gear (combat equipment - Range suggested, weapon, food, potions, etc) and head over to the Grotworm Lair. See here for quick travel methods.
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Once there, will need to kill 20 of each type of grotworm - 20 Young grotworm, 20 Grotworm, and 20 Mature grotworm. If you are capable of dealing with the three chapters before this one, this chapter should be fairly simple. Just kill 20 and move onto the next section of the dungeon for the next group.
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Successfully killing the 60 Grotworms will turn the $ilnkfull31998 into a $ilnkfull32002.
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Gather the $ilnkfull31998 as well as any necessary gear (combat equipment - Range suggested, weapon, food, potions, etc) and head over to the Grotworm Lair. See here for quick travel methods.
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Chapter 1: Seren's general, Helwyr
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Once all 4 chapters are full, return to The Heart of Gielinor. See here for quick travel methods. When you arrive, click the tome and select the second option to add all of the filled chapters to it. By adding all 4 chapters, a 5th memory will be unlocked. In order to continue, make sure you do not have a familiar summoned, as you cannot view the memories with a familiar present.
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Read the tome and one by one view cutscenes of each of the memories. They will each unlock a music track and provide you with some insight into the story behind the generals of The Heart. When you are done with the memories, talk to The Curator again to finish and receive your reward.
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Congratulations, Miniquest complete!

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Rewards
Magic lamp (30,000 xp in Attack, Strength, Defence, Constitution, Ranged, Magic, Summoning, Slayer, OR Divination; requires level 50), 25 $ilnkfull20346, and $ilnkfull27709
Guide Credits & History
| Writers | 3ter 1 and ChathMurrpau |
|---|---|
| Contributors | Robbie07731 |
| First Uploader | Chath |
| Date Added | Aug 15, 2022 |
| Last Updater | Chath |
| Last Updated | Aug 28, 2022 |
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