Overview

Combat is thought by some as the most important part of the game RuneScape. It comes in many other different skills, which can be found throughout the guide. It is simply used to kill monsters, and other players. Other players can only be killed in the Wilderness and the Duel Arena. It also shows how experienced a player you are as the higher your level, the more respect you get. This guide covers the three aspects of melee fighting - <a href="#attack">Attack</a>, <a href="#strength">Strength</a> and <a href="#defence">Defence</a>, as well as <a href="#constitution">Constitution</a>. <br /><br /> There are also four other skills which contribute to combat - <a href="/rs3/skill/prayer">Prayer</a>, <a href="/rs3/skill/ranged">Ranged</a>, <a href="/rs3/skill/magic">Magic</a> and <a href="/rs3/skill/summoning">Summoning</a>. For information on these skills please refer to the respective guides.

Training Guide

<p class="undersubheader12pt">Table of Contents</p> <ul> <li><a href="#level">Combat Level</a> <ul> <li><a href="#xpsettings">Combat XP Settings</a></li> </ul></li> <li><a href="#basics">Combat Basics</a> <ul> <li><a href="#actionbar">Action Bar</a></li> <li><a href="#adrenaline">Adrenaline and Abilities</a></li> <li><a href="#mode">Combat Mode</a></li> </ul></li> <li><a href="#attack">Attack</a> <ul> <li><a href="#attackweapons">Weapons</a></li> <li><a href="#attackabilities">Abilities</a></li> </ul></li> <li><a href="#strength">Strength</a> <ul> <li><a href="#strengthabilities">Abilities</a></li> </ul></li> <li><a href="#defence">Defence</a> <ul> <li><a href="#defencearmor">Armor</a></li> <li><a href="#defenceabilities">Abilities</a></li> </ul></li> <li><a href="#constitution">Constitution</a> <ul> <li><a href="#constitutionabilities">Abilities</a> </li> </ul></li> <li><a href="#training">Training</a> <ul> <li><a href="#p2p">Pay-to-Play Methods</a></li> <li><a href="#f2p">Free-to-Play Methods</a></li> </ul></li> <li><a href="#quest">Temporary level boosts and Quest rewards</a></li> <li><a href="#capes">Capes of Accomplishment</a></li> </ul> <br/><br/> <p class="undersubheader12pt"><a id="level"></a>Combat Level</p> <p> Every monster and player that has the ability to engage in combat has a combat level. This level summarizes your skill in combat. Your combat consists of: </p> <ul> <li><a href="#attack">Attack</a></li> <li><a href="#strength">Strength</a></li> <li><a href="#defence">Defence</a></li> <li><a href="/rs3/skill/ranged">Ranged</a></li> <li><a href="/rs3/skill/magic">Magic</a></li> <li><a href="/rs3/skill/prayer">Prayer</a></li> <li><a href="/rs3/skill/summoning">Summoning</a> (Members Only)</li> </ul> <p> Your combat level can be Melee, Magic, or Ranged based. The minimum combat level is 3 and the maximum level varies depending on if you are a Member or not - 138 for Members and 126 for Free-to-play players. This is calculated using the following formula: </p> <p> ((Highest result of Attack+Strength, or Magic x2, or Ranged x2) x 13 / 10 + Defence + Constitution + (Prayer / 2) + (Summoning / 2 )) / 4 </p> <p>Rather than using this formula, you can use our <a href="/calculator/combat-level">Combat Level Calculator</a> to automatically calculate your level for you and how many levels are required to level up. </p> <p> You may notice that the combat levels of other monsters and players will appear in a color - red, green, yellow, or something in between. Enemies 10 levels or more below you will appear very green. Likewise, if they are 10 levels or more above your combat level, their level will appear very red. If a player or monster is the exact same combat level as you, their level will appear yellow. If the enemy is less than 10 levels below you, their level will appear greenish-yellow, progressing as the level gets lower; enemies above your level will appear orange. </p> <p> For every monster that you kill, you will be awarded experience split between your selected Combat skill(s) (see below) and Constitution. It is divided between the two as follows: </p> <ul> <li>Combat experience = Total experience per kill/1.33</li> <li>Constitution experience = Combat experience per kill/3</li> </ul> <br/><br/> <p class="undersubheader"><a id="xpsettings"></a>Combat XP Settings</p> <p> The Combat Mode interface allows you to select which combat skill(s) you wish to train while fighting. This can be opened by selecting the gear on the Right side of your main ability bar that also includes your <a href="/rs3/skill/combat#constitution">Life points</a>, <a href="#abilities">Adrenaline</a>, <a href="/rs3/skill/prayer">Prayer</a> points, and <a href="/rs3/skill/summoning">Summoning</a> points. </p> <p> All Combat sections allow you to choose either a single combat skill to gain experience in or a combination of two or more skills. When selecting multiple skills, the experience will be split evenly amongst them. The skills offered for each combat style is as follows: </p> <ul> <li>Magic - <a href="/rs3/skill/magic">Magic</a> and <a href="#defence">Defence</a></li> <li>Melee - <a href="#attack">Attack</a>, <a href="#strength">Strength</a>, and <a href="#defence">Defence</a></li> <li>Ranged - <a href="/rs3/skill/ranged">Ranged</a> and <a href="#defence">Defence</a></li> </ul> <p> <a href="#constitution">Constitution</a> is automatically trained alongside all combat skills. <br/><br/> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/xpselection.png" alt="XP Selection" /> <br/><br/> </p> <p> <a href="#top">Back to the top</a> </p> <br/><br/> <p class="undersubheader12pt"><a id="basics"></a>Combat Basics</p> <p> In order to be effective at Combat, there are several basic things you need to know about: <a href="#actionbar">Action Bar</a>, <a href="#adrenaline">Adrenaline and Abilities</a>, as well as <a href="#mode">Combat Modes</a>. </p> <br/><br/> <p class="undersubheader"><a id="actionbar"></a>The Action bar</p> <p> On an action bar there are several different bars and buttons which will affect your combat. <br/><br/> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/actionbar.png" width="800px;" alt="Action bar" /> </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Section</td> <td class="sitetablehead">About</td> </tr> <tr> <td class="sitetblrow"><span style="color:#ffa500">Action bar</span></td> <td class="sitetblrow">This indicates which action bar you are currently using. By default there are 6 action bars, 4 of which can be on screen at once for Members and 3 for Free-to-Play. You can purchase more action bars, enabling you to have up to 10. This allows you to set up what abilities you will need for different situations, be it chosen simply by combat style or more complex by specific Boss you will encounter. It is also possible to automatically change your action bar depending on the style of weapon you are wielding. These settings can be toggled in the Action Bar section under Combat in your Gameplay Settings.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#dc143c">Health</span></td> <td class="sitetblrow">This bar indicates how much health you currently have. The icon at the Left of the bar can be clicked to enable the "Regenerate" Ability. Right-clicking it also give a "Cure Poison" option.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#ffd700">Adrenaline</span></td> <td class="sitetblrow">This bar indicates the amount of Adrenaline you have. Note that you will need a certain amount of Adrenaline to queue certain Abilities. For example, Threshold abilities require 50% Adrenaline. You can also click the button to the Left of the bar to toggle your auto-retaliate. 2 Swords (as seen) means that you will attack anyone who attacks you first, while a single sword indicates that you will not retaliate when attacked.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#00bfff">Prayer points</span></td> <td class="sitetblrow">This indicates how many <a href="/rs3/skill/prayer">Prayer</a> points you currently have. Clicking the icon to the Left will enable you to activate your Quick Prayers, while Right-clicking it will give you the option to set them up. Note that only 2 Quick Prayers can be selected and they must be Prayers, Curses will not work.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#a232cd">Summoning Points</span></td> <td class="sitetblrow">This indicates how many <a href="/rs3/skill/summoning">Summoning</a> points you currently have. Clicking the icon to the Left offers several options. You will need to Right-click the icon and choose "Select follower interaction" to determine what will occur when you click the icon.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#C0C0C0">Minimize/Maximize</span></td> <td class="sitetblrow">This button can be clicked to minimize the amount of information you see on your action bar; minimized view only displays your Health, Adrenaline, Prayer, and Summoning bars. Right-clicking it will allow you to sheathe/unsheathe weapons.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#adff2f">Revolution Hotkeys</span></td> <td class="sitetblrow">If you enable the <a href="#mode">Revolution Mode</a> of combat, some of your abilities will be encircled by a yellow box. This box indicates which abilities are included in its range. You can choose as few as 1 or as many as all 14 in the Action bar. More on <a href="#mode">Combat Modes</a> below.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#32cd32">Remaining Hotkeys</span></td> <td class="sitetblrow">Any abilities not within the yellow box will not be triggered by <a href="#mode">Revolution</a>. Regardless of what Combat Mode you choose to fight with, all abilities on your action bar can either be clicked to queue or the Hotkey can be typed to queue. Note that it is suggested to have the "Always-on" feature turned off in your chatbox in order to type the ability hotkeys. Having it on will cause you to type a conversation as opposed to triggering an ability. For most, typing the ability hotkey is faster, easier, and safer than clicking on it with a mouse. This could be the difference between life and death during a fight.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#b8860b">Combat Settings</span></td> <td class="sitetblrow">Clicking this button will open specifically the Combat Settings interface. This will enabling you to make adjustments to your <a href="#mode">Combat Mode</a>, Action bar, Targeting, and Combat XP. Note that other settings can be accessed through here as well.</td> </tr> <tr> <td class="sitetblrow"><span style="color:#ff00ff">Lock</span></td> <td class="sitetblrow">Clicking this icon will enable you to lock your Action bars in place so that you cannot accidentally move them. Having the icon unlocked (as seen) means that you can relocate them as desired/needed.</td> </tr> </table> <br/><br/> <p class="undersubheader"><a id="adrenaline"></a>Adrenaline and Abilities</p> <p> To succeed in combat, you will need to use abilities while fighting. To place an ability on your bar, drag and drop from a book into one of the keybinds. This can either be done with the ability books in a window, or by accessing the Powers tab, seen below. <br/><br/> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/powers.png" alt="Powers Customization" /> </p> <p> Once you've assigned an ability to the bar, you can click the icon in it or use the associated hotkey to activate that ability. Hotkeys can be customized within the Control settings. <br/><br/> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/hotkeycustomize.png" alt="Hotkey Customization" /> </p> <p> As you activate abilities in combat, your Adrenaline bar will fill up and allow you to use stronger abilities. The abilities are divided across the three Melee skills, along with <a href="/rs3/skill/magic">Magic</a>, <a href="/rs3/skill/ranged">Ranged</a>, and <a href="#constitution">Constitution</a>. </p> <ul> <li>Basic abilities require no adrenaline and add adrenaline to the bar when activated.</li> <li>Threshold abilities require 50% adrenaline. Threshold abilities are reasonably powerful and capable of dispatching most common monsters quickly, however, they will drain your adrenaline rather than add to it.</li> <li>Ultimate abilities require 100% adrenaline. These are very powerful abilities and easily capable of killing many monsters in a single hit. Ultimates will completely drain your adrenaline bar when used.</li> </ul> <p> <a href="#attackabilities">Attack</a>, <a href="#strengthabilities">Strength</a>, <a href="/rs3/skill/ranged">Ranged</a>, and <a href="/rs3/skill/magic">Magic</a> abilities are all offensive. Whereas <a href="#defenceabilities">Defence</a> and <a href="#constitutionabilities">Constitution</a> abilities are designed to reduce the damage you receive and restore your Life Points. </p> <br/><br/> <p class="undersubheader"><a id="mode"></a>Combat Mode</p> <p> Three different Combat Modes to choose from. These can be chosen on the Combat Mode tab within your Gameplay settings. This is quickly accessed by clicking the gear on your <a href="#actionbar">Action Bar</a>. Each mode enables you to participate in combat various ways.<br/><br/> </p> <p> <span class="justunderline">Full Manual</span> - This combat method requires you to actively choose what abilities you wish to trigger and when. Many PvMers prefer to use this method of combat so that nothing is triggered out of time. </p> <p> <span class="justunderline">Revolution</span> - This combat method automatically activates abilities you have placed on your current/main Action bar as soon as their cooldown period is over. This means that combat requires less input from you. The amount of ability slots included and what type of abilities (Basic, Threshold, Ultimate) that can be triggered is chosen on the Combat Mode interface. </p> <p> <span class="justunderline">Legacy</span> - This combat method removes Abilities and makes it closer to the Old School style of Combat. Only Melee special attacks will be available. </p> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/combatmode.png" alt="Combat Mode" /> <br/><br/> <p><a href="#top">Back to the top</a></p> <br/><br/> <p class="undersubheader12pt"><a id="attack"></a>Attack</p> <p> Attack level dictates how often you hit an enemy. In short, the higher your Attack level, the more often you hit. </p> <br/><br/> <p class="undersubheader"><a id="attackweapons"></a>Weapons</p> <p> Attack level also dictates what weapons a player can wield. Weapons are what you will use to attack your enemies. Certain Attack levels are required to wield the different kinds of weapons. The higher your Attack level, the stronger weapons you have the ability to wield. To see the stats of individual weapons, please use the Items Database. </p> <p> Below are several generic categories of weaponry and the Attack level necessary to wield them. </p> <table class="sitetable" cellpadding="2" cellspacing="1"> <tr> <td class="sitetablehead">Type of Weapon</td> <td class="sitetablehead">Attack Level to Use</td> </tr> <tr> <td class="sitetblrow">Bronze</td> <td class="sitetblrow center">1</td> </tr> <tr> <td class="sitetblrow">Iron</td> <td class="sitetblrow center">10</td> </tr> <tr> <td class="sitetblrow">Steel</td> <td class="sitetblrow center">20</td> </tr> <tr> <td class="sitetblrow">Black</td> <td class="sitetblrow center">25</td> </tr> <tr> <td class="sitetblrow">White</td> <td class="sitetblrow center">25</td> </tr> <tr> <td class="sitetblrow">Mithril</td> <td class="sitetblrow center">30</td> </tr> <tr> <td class="sitetblrow">Adamant</td> <td class="sitetblrow center">40</td> </tr> <tr> <td class="sitetblrow">Rune</td> <td class="sitetblrow center">50</td> </tr> <tr> <td class="sitetblrow">Granite/Gravite</td> <td class="sitetblrow center">55</td> </tr> <tr> <td class="sitetblrow">Dragon</td> <td class="sitetblrow center">60</td> </tr> <tr> <td class="sitetblrow">Corrupt Dragon</td> <td class="sitetblrow center">60</td> </tr> <tr> <td class="sitetblrow">Barrows</td> <td class="sitetblrow center">70</td> </tr> <tr> <td class="sitetblrow">Godswords</td> <td class="sitetblrow center">75</td> </tr> <tr> <td class="sitetblrow">Chaotic *</td> <td class="sitetblrow center">80</td> </tr> <tr> <td class="sitetblrow">Tetsu</td> <td class="sitetblrow center">85</td> </tr> <tr> <td class="sitetblrow">Drygore</td> <td class="sitetblrow center">90</td> </tr> <tr> <td class="sitetblrow">Noxious</td> <td class="sitetblrow center">90</td> </tr> <tr> <td class="sitetblrow">Zaros Godsword</td> <td class="sitetblrow center">92</td> </tr> </table> <p>* With 80 <a href="/rs3/skill/dungeoneering">Dungeoneering</a>.</p> <br/><br/> <p class="undersubheader"><a id="attackabilities"></a>Abilities</p> <p> Depending on your Attack level, certain abilities will be available for you to use. </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Icon</td> <td class="sitetablehead">Ability<br/>Name</td> <td class="sitetablehead">Ability<br/>Type</td> <td class="sitetablehead">Attack<br/>Level</td> <td class="sitetablehead">Weapon<br/>Requirement</td> <td class="sitetablehead">Cooldown</td> <td class="sitetablehead">Description</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/slice.png" alt="Slice" /></td> <td class="sitetblrow">Slice</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">1</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">3 Seconds</td> <td class="sitetblrow">Slice your target for 30%-120% weapon damage. This increases to 80%-146% weapon damage against stunned &amp; bound opponents.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/slaughter.png" alt="Slaughter" /></td> <td class="sitetblrow">Slaughter</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">1</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Cause your target to bleed for between 100-250% weapon damage over 6 seconds. If the target moves location, they suffer 3x damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/overpower.png" alt="Overpower" /></td> <td class="sitetblrow">Overpower</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">2</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Overpower your target, dealing damage up to 200-400% weapon damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/havoc.png" alt="Havoc" /></td> <td class="sitetblrow">Havoc</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">5</td> <td class="sitetblrow">Dual-wield melee</td> <td class="sitetblrow center">10 Seconds</td> <td class="sitetblrow">Instantly attack with both weapons up to 157% weapon damage, disabling protection prayers in PVP.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/backhand.png" alt="Backhand" /></td> <td class="sitetblrow">Backhand</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">10</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Smack your target with the back of your hand, stunning them for 1.2 seconds and dealing 100% weapon damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/forcefulbackhand.png" alt="Forceful Backhand" /></td> <td class="sitetblrow">Forceful Backhand</td> <td class="sitetblrow">Threshhold</td> <td class="sitetblrow center">15</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Smack your target with the back of your hand, stunning them for 3.6 seconds and dealing 200% weapon damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/smash.png" alt="Smash" /></td> <td class="sitetblrow">Smash</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">20</td> <td class="sitetblrow">Two-handed melee</td> <td class="sitetblrow center">10 Seconds</td> <td class="sitetblrow">Smash your target for up to 157% weapon damage, disabling protection prayers in PvP.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/barge.png" alt="Barge" /></td> <td class="sitetblrow">Barge</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">30</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Shoulder-barge your target, breaking free of binds and dealing up to 125% weapon damage and binding your opponent in place for 6.6s..</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/mutatedbarge.png" alt="Mutated Barge" /></td> <td class="sitetblrow">Mutated Barge</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">30</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Shoulder-barge your target, breaking free of binds and dealing up to 125% weapon damage and binding your opponent in place for 6.6s. Mutated barge deals up to 10% additional damage for every 0.6 seconds since you last hit your current target, for a maximum of 225% weapon damage. If it has been at least 4.8 seconds since you last hit your current target your next melee combo attack becomes instant and deals damage-over-time instead. </td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/flurry.png" alt="Flurry" /></td> <td class="sitetblrow">Flurry</td> <td class="sitetblrow">Threshhold</td> <td class="sitetblrow center">37</td> <td class="sitetblrow">Dual-wield melee</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Perform a flurry of blows against your surrounding targets, dealing up to 94% weapon damage per hit over 3.6 seconds. Combo attack.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/mutatedflurry.png" alt="Mutated Flurry" /></td> <td class="sitetblrow">Mutated Flurry</td> <td class="sitetblrow">Threshhold</td> <td class="sitetblrow center">37</td> <td class="sitetblrow">Dual-wield melee</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Perform a flurry of blows against your surrounding targets, dealing up to 94% weapon damage per hit over 3.6 seconds. If only one target is nearby, up to 157% weapon damage per hit will be dealt instead. Additionally if an attack hits any target per swing, the cooldown of Berserk will be reduced by 1.2 seconds each swing.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/sever.png" alt="Sever" /></td> <td class="sitetblrow">Sever</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">45</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 5 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/hurricane.png" alt="Hurricane" /></td> <td class="sitetblrow">Hurricane</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">55</td> <td class="sitetblrow">Two-handed melee</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Spin on the spot, dealing 66%-219% weapon damage to all adjacent targets, hitting your main target a second time dealing 84%-161% weapon damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/massacre.png" alt="Massacre" /></td> <td class="sitetblrow">Massacre</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">66</td> <td class="sitetblrow">Dual-wield melee</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Rend your target, dealing up to 188% of both weapons' damage instantly and causing an additional 313% of weapons damage over 6 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/bloodtendrils.png" alt="Blood tendrils" /></td> <td class="sitetblrow">Blood Tendrils *</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">75</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">45 Seconds</td> <td class="sitetblrow">Blood tendrils whip at you and your opponent for 5 seconds. The first hit deals up to 180% weapon damage, with four subsequent hits each dealing up to 90% weapon damage to your target and up to 25% weapon damage to you.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/meteorstrike.png" alt="Meteor Strike" /></td> <td class="sitetblrow">Meteor Strike</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">81</td> <td class="sitetblrow">Two-handed melee</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Crash down on your target with the force of a meteor, dealing damage equal up to 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds. Only usable on targets with over 50% life points remaining.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/attack/balancedstrike.png" alt="Balanced Strike" /></td> <td class="sitetblrow">Balanced Strike **</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">85</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">120 Seconds</td> <td class="sitetblrow">Strike your target, restoring balance. If you have a smaller percentage of your lifepoints than they do of their lifepoints, your target will take the difference as a percentage of their lifepoints in damage. You will be healed for half the difference as a percentage of lifepoints. Be cautious: if you have more health than your target the effects will be reversed! You will take the damage and they will be healed!</td> </tr> </table> <p> * Requires completion of <a href="/rs3/quest/dig-site-the">The Digsite</a>.<br/> ** Requires completion of <a href="/rs3/quest/world-wakes-the">The World Wakes</a>. </p> <p><a href="#top">Back to the top</a></p> <br/><br/> <p class="undersubheader12pt"><a id="strength"></a>Strength</p> <p> Strength is the skill that allows you to hit harder on enemies. The higher your strength level, the higher you will hit on enemies. </p> <br/><br/> <p class="undersubheader"><a id="strengthabilities"></a>Abilities</p> <p> Depending on your Strength level, certain abilities will be available for you to use. </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Icon</td> <td class="sitetablehead">Ability<br/>Name</td> <td class="sitetablehead">Ability<br/>Type</td> <td class="sitetablehead">Strength<br/>Level</td> <td class="sitetablehead">Weapon<br/>Requirement</td> <td class="sitetablehead">Cooldown</td> <td class="sitetablehead">Description</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/kick.png" alt="Kick"/></td> <td class="sitetblrow">Kick</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">3</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Kick your target, knocking them back and stunning them for 1.2 seconds and dealing 100% weapon damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/stomp.png" alt="Stomp" /></td> <td class="sitetblrow">Stomp</td> <td class="sitetblrow">Threshhold</td> <td class="sitetblrow center">3</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Kick your target, knocking them back and stunning them for 3.6 seconds and dealing 200% weapon damage. </td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/punish.png" alt="Punish" /></td> <td class="sitetblrow">Punish</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">8</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">3 Seconds</td> <td class="sitetblrow">Punish your target's mistakes, dealing 94% weapon damage, or 188% weapon damage if they're stunned or bound.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/dismember.png" alt="Dismember" /></td> <td class="sitetblrow">Dismember</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">14</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Dismember your target, dealing 188% weapon damage over 6 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/fury.png" alt="Fury" /></td> <td class="sitetblrow">Fury</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">24</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">5 Seconds</td> <td class="sitetblrow">Unleash your fury 3 times, strike your target for 2.4 seconds, once every 1.2 seconds. Each strike deals 75% of weapon damage and increases by 7% with each strike. Each strike will also increase your next attacks chance to critical hit by 5% per strike, up to a maximum of 15%. This critical hit bonus also affects each strike of Fury. Combo attack.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/mutatedfury.png" alt="Mutated Fury" /></td> <td class="sitetblrow">Mutated Fury</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">24</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">5 Seconds</td> <td class="sitetblrow">Unleash your fury instantly. Dealing up to 157% weapon damage and increasing the critical hit chance of your next ability by 10%. If mutated fury is a critical hit then your next ability has a 100% critical hit chance. </td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/quake.png" alt="Quake" /></td> <td class="sitetblrow">Quake</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">37</td> <td class="sitetblrow">Two-handed melee</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Smash your weapon into the ground beneath you, dealing up to 219% weapon damage to your main target and up to 188% weapon damage to all adjacent targets. Your primary target's defence and armour are also lowered for 1 minute.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/destroy.png" alt="Destroy" /></td> <td class="sitetblrow">Destroy</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">37</td> <td class="sitetblrow">Dual-wield melee</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Perform a destructive attack 4 times against your target for 3.6 seconds. Each attack dealing damage up to 188% weapon damage. Initially stunning the target for 3.6 seconds. Combo attack.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/berserk.png" alt="Berserk" /></td> <td class="sitetblrow">Berserk</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">42</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Harness your adrenaline to increase melee damage dealt by 100% for 20 seconds. Also increases all damage taken by 50%.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/cleave.png" alt="Cleave" /></td> <td class="sitetblrow">Cleave</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">48</td> <td class="sitetblrow">Two-handed melee</td> <td class="sitetblrow center">10 Seconds</td> <td class="sitetblrow">Cleave through your foes, dealing 188% weapon damage to all targets in a frontal cone.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/assault.png" alt="Assault" /></td> <td class="sitetblrow">Assault</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">55</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Assault your target 4 times for 3.6 seconds, once every 1.2 seconds, dealing damage to 219% of weapon damage each strike. Combo attack.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/decimate.png" alt="Decimate" /></td> <td class="sitetblrow">Decimate</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">67</td> <td class="sitetblrow">Dual-wield melee</td> <td class="sitetblrow center">7 Seconds</td> <td class="sitetblrow">Decimate your target's defences, dealing up to 188% weapon damage, or up to 244% weapon damage if they are bearing a shield.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/pulverise.png" alt="Pulverise" /></td> <td class="sitetblrow">Pulverise</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">81</td> <td class="sitetblrow">Two-handed melee</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Pulverise your target, dealing 250-350% weapon damage and reducing their damage dealt by 25% for 30 seconds. If an NPC target is defeated with Pulverise you are also granted 50% adrenaline.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/strength/frenzy.png" alt="Frenzy" /></td> <td class="sitetblrow">Frenzy</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">86</td> <td class="sitetblrow">Dual-Wield melee</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Perform a frenzied attack at your target's current location lasting for 3.6 seconds. Every 1.2 seconds dealing 80-180% of weapon damage. Each subsequent hit gains an additional 10% damage to both minimum and maximum hit. If your target moves they will take no damage. Combo attack.</td> </tr> </table> <p><a href="#top">Back to the top</a></p> <br/><br/> <p class="undersubheader12pt"><a id="defence"></a>Defence</p> <p> If you do not want to be dealt high hits, Defence is a necessity. It reduces your chance of being hit by an opponent. Defence is also required to wear the different types of armor. The higher your Defence level, the stronger the armor you will be able to wear. </p> <br/><br/> <p class="undersubheader"><a id="defencearmor"></a>Armor</p> <p> Armor is a vital part of combat. It protects you from attacks and, depending on the class, it can increase your damage. Armor comes in two main classes: Tank and Power. Tank armor generally has a very high Armor rating and Life points bonus, whereas Power armor has a moderate Armor rating and Life points bonus, but makes up for this with a Damage bonus. To see the stats of individual weapons, please use the Items Database. </p> <p> Below are several generic categories of armor and the Defence level necessary to wear them. </p> <table class="sitetable" cellpadding="2" cellspacing="1"> <tr> <td class="sitetablehead">Type of Armor</td> <td class="sitetablehead">Armor Class</td> <td class="sitetablehead">Defence Level to Use</td> </tr> <tr> <td class="sitetblrow">Bronze</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">1</td> </tr> <tr> <td class="sitetblrow">Iron</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">10</td> </tr> <tr> <td class="sitetblrow">Steel</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">20</td> </tr> <tr> <td class="sitetblrow">Yak-hide *</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">20</td> </tr> <tr> <td class="sitetblrow">Black</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">25</td> </tr> <tr> <td class="sitetblrow">Initiate</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">25</td> </tr> <tr> <td class="sitetblrow">White</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">25</td> </tr> <tr> <td class="sitetblrow">Mithril</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">30</td> </tr> <tr> <td class="sitetblrow">Proselyte</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">30</td> </tr> <tr> <td class="sitetblrow">Adamant</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">40</td> </tr> <tr> <td class="sitetblrow">Corrupt Armor<br/>(Vesta's and Statius')</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">40</td> </tr> <tr> <td class="sitetblrow">Elite Black</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">40</td> </tr> <tr> <td class="sitetblrow">Dragonstone</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">50</td> </tr> <tr> <td class="sitetblrow">Rock-shell</td> <td class="sitetblrow center">Power</td> <td class="sitetblrow center">50</td> </tr> <tr> <td class="sitetblrow">Rune</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">50</td> </tr> <tr> <td class="sitetblrow">Granite</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">55</td> </tr> <tr> <td class="sitetblrow">(Corrupt) Dragon</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">60</td> </tr> <tr> <td class="sitetblrow">Obsidian **</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">60</td> </tr> <tr> <td class="sitetblrow">Third-age</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">65</td> </tr> <tr> <td class="sitetblrow">Bandos</td> <td class="sitetblrow center">Power</td> <td class="sitetblrow center">70</td> </tr> <tr> <td class="sitetblrow">Barrows</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">70</td> </tr> <tr> <td class="sitetblrow">Crystal</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">70</td> </tr> <tr> <td class="sitetblrow">Warpriest</td> <td class="sitetblrow center">Hybrid</td> <td class="sitetblrow center">75</td> </tr> <tr> <td class="sitetblrow">Vesta's and Statius'</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">78</td> </tr> <tr> <td class="sitetblrow">Attuned Crystal</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">80</td> </tr> <tr> <td class="sitetblrow">Anima Core</td> <td class="sitetblrow center">Power<br/>(Sliske is Hybrid)</td> <td class="sitetblrow center">80</td> </tr> <tr> <td class="sitetblrow">Chaotic ***</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">80</td> </tr> <tr> <td class="sitetblrow">Torva</td> <td class="sitetblrow center">Power</td> <td class="sitetblrow center">80</td> </tr> <tr> <td class="sitetblrow">Gemstone</td> <td class="sitetblrow center">Hybrid</td> <td class="sitetblrow center">80</td> </tr> <tr> <td class="sitetblrow">Refined Anima Core</td> <td class="sitetblrow center">Power<br/>(Sliske is Hybrid)</td> <td class="sitetblrow center">85</td> </tr> <tr> <td class="sitetblrow">(Superior) Tetsu</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">85</td> </tr> <tr> <td class="sitetblrow">Malevolent</td> <td class="sitetblrow center">Power</td> <td class="sitetblrow center">90</td> </tr> <tr> <td class="sitetblrow">(Achto) Teralith</td> <td class="sitetblrow center">Tank</td> <td class="sitetblrow center">90</td> </tr> </table> <p> * With completion of <a href="/rs3/quest/fremennik-isles-the">The Fremennik Isles</a>.<br/> ** With completion of <a href="/rs3/quest/brink-of-extinction-the">The Brink of Extinction</a>.<br/> *** With 80 <a href="/rs3/skill/dungeoneering">Dungeoneering</a>. </p> <br/><br/> <p> In addition to the main body armors above, there are several shields, boots, and gloves for melee that also require specific Defence levels to use. </p> <table class="sitetable" cellpadding="2" cellspacing="1"> <tr> <td class="sitetablehead">Armor</td> <td class="sitetablehead">Defence Level to Use</td> <td class="sitetablehead">Notes</td> </tr> <tr> <td class="sitetablehead" colspan="4">Shields</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/spirit-shield">Spirit shield</a></td> <td class="sitetblrow center">40</td> <td class="sitetblrow">Requires completion of <a href="/rs3/quest/summers-end">Summer's End</a> and 55 <a href="/rs3/skill/prayer">Prayer</a>.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/dragonfire-shield-uncharged">Dragonfire shield</a></td> <td class="sitetblrow center">70</td> <td class="sitetblrow">Requires 90 <a href="/rs3/skill/smithing">Smithing</a> to make.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/corrupted-defender">Corrupt Defender</a></td> <td class="sitetblrow center">70</td> <td class="sitetblrow">Also requires 70 <a href="#attack">Attack</a> to wield.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/blessed-spirit-shield">Blessed spirit shield</a></td> <td class="sitetblrow center">70</td> <td class="sitetblrow">Requires completion of <a href="/rs3/quest/summers-end">Summer's End</a> and 60 <a href="/rs3/skill/prayer">Prayer</a>.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/divine-spirit-shield">Divine spirit shield</a></td> <td class="sitetblrow center">75</td> <td class="sitetblrow">Requires completion of <a href="/rs3/quest/summers-end">Summer's End</a> and 75 <a href="/rs3/skill/prayer">Prayer</a>.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/ancient-defender">Ancient defender</a></td> <td class="sitetblrow center">80</td> <td class="sitetblrow">Also requires 80 <a href="#attack">Attack</a> to wield.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/malevolent-kiteshield">Malevolent kiteshield</a></td> <td class="sitetblrow center">90</td> <td class="sitetblrow">Degrades to broken state.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/kalphite-defender">Kalphite defender</a></td> <td class="sitetblrow center">90</td> <td class="sitetblrow">Also requires 90 <a href="#attack">Attack</a> to wield.</td> </tr> <tr> <td class="sitetablehead" colspan="4">Gloves</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/pneumatic-gloves">Pneumatic gloves</a></td> <td class="sitetblrow center">85</td> <td class="sitetblrow">Requires completion of <a href="/rs3/quest/world-wakes-the">The World Wakes</a> to obtain.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/razorback-gauntlets">Razorback gauntlets</a></td> <td class="sitetblrow center">90</td> <td class="sitetblrow">Degrades to dust.</td> </tr> <tr> <td class="sitetablehead" colspan="4">Boots</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/steadfast-boots">Steadfast boots</a></td> <td class="sitetblrow center">85</td> <td class="sitetblrow">Requires completion of <a href="/rs3/quest/ritual-of-the-mahjarrat">Ritual of the Mahjarrat</a> to obtain as a drop.</td> </tr> <tr> <td class="sitetblrow"><a href="/database/item/emberkeen-boots">Emberkeen boots</a></td> <td class="sitetblrow center">90</td> <td class="sitetblrow">Requires completion of <a href="/rs3/quest/ritual-of-the-mahjarrat">Ritual of the Mahjarrat</a> and <a href="/rs3/quest/fate-of-the-gods">Fate of the Gods</a> to obtain as a drop.</td> </tr> </table> <br/><br/> <p class="undersubheader"><a id="defenceabilities"></a>Abilities</p> <p> Depending on your Defence level, certain abilities will be available for you to use. </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Icon</td> <td class="sitetablehead">Ability<br/>Name</td> <td class="sitetablehead">Ability<br/>Type</td> <td class="sitetablehead">Defence<br/>Level</td> <td class="sitetablehead">Weapon<br/>Requirement</td> <td class="sitetablehead">Cooldown</td> <td class="sitetablehead">Description</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/devotion.png" alt="Devotion" /></td> <td class="sitetblrow">Devotion **</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">1</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">60 seconds</td> <td class="sitetblrodarkw">Protection prayers are 100% effective (75% in PvP) for 10 seconds. Killing an opponent extends the effect by 5 seconds up to a maximum of 20 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/anticipation.png" alt="Anticipation" /></td> <td class="sitetblrow">Anticipation</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">3</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">24 Seconds</td> <td class="sitetblrow">Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/bash.png" alt="Bash" /></td> <td class="sitetblrow">Bash</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">8</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">15 Seconds</td> <td class="sitetblrow">Bash your target with your shield, dealing up to the sum of 100% weapon damage plus your shield's armour value.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/revenge.png" alt="Revenge" /></td> <td class="sitetblrow">Revenge</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">15</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">45 Seconds</td> <td class="sitetblrow">Enact revenge upon your foes, causing any attacks you receive to increase your max hit by 10%, stacking up 100%. Lasts 20 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/provoke.png" alt="Provoke" /></td> <td class="sitetblrow">Provoke</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">24</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">10 Seconds</td> <td class="sitetblrow">Taunt your target, forcing them to focus their attacks on you. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/immortality.png" alt="Immortality" /></td> <td class="sitetblrow">Immortality</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">29</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">120 Seconds</td> <td class="sitetblrow">Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life with 40% of your maximum life points. However, the Immortality effect will be consumed.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/freedom.png" alt="Freedom" /></td> <td class="sitetblrow">Freedom</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">34</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Break free of any stuns or snares, and gain immunity to any further ones for 6 seconds. Also clears damage-over-time effects.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/reflect.png" alt="Reflect" /></td> <td class="sitetblrow">Reflect</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">37</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Raise your shield, reducing the damage you receive by 50% (25% in PvP) of incoming damage and reflecting it back at the attacker. Lasts 10 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/resonance.png" alt="Resonance" /></td> <td class="sitetblrow">Resonance</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">48</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">The next attack you receive within 6 seconds will heal you instead of harm you. Heals 50% of the incoming damage and an additional 0.5% for every shield level. Certain large Boss attacks will have their damage prevented, but will not heal.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/rejuvenate.png" alt="Rejuvenate" /></td> <td class="sitetblrow">Rejuvenate</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">52</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">300 Seconds</td> <td class="sitetblrow">Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/debilitate.png" alt="Debilitate" /></td> <td class="sitetblrow">Debilitate</td> <td class="sitetblrow">Threshold</td> <td class="sitetblrow center">55</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 7.8 seconds. This duration increases if a shield is equipped by 0.6 seconds for every 10 shield levels.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/preparation.png" alt="Preparation" /></td> <td class="sitetblrow">Preparation</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">67</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">20 Seconds</td> <td class="sitetblrow">Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/barricade.png" alt="Barricade" /></td> <td class="sitetblrow">Barricade</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">81</td> <td class="sitetblrow">Shield</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Summon an impenetrable barricade, which prevents all damage received for a minimum of 4 seconds, and increases based on the level of shield equipped, up to 10 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/defence/naturalinstinct.png" alt="Natural Instinct" /></td> <td class="sitetblrow">Natural Instinct *</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">85</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">120 Seconds</td> <td class="sitetblrow">Instantly leech your target's adrenaline. If fighting a non-player opponent that does not use adrenaline, for the next 20 seconds you will gain 200% adrenaline from your own abilities.</td> </tr> </table> <p>* Requires completion of <a href="/rs3/quest/world-wakes-the">The World Wakes</a>.<br/> ** Must have been purchased with fealty during <a href="/rs3/special/world-events#we2">The Bird and the Beast World Event</a> or can be obtained as a drop from <a href="/database/monster/general-graardor">General Graardor</a> and <a href="/database/monster/kreearra">Kree'arra</a>.</p> <br/><br/> <p><a href="#top">Back to the top</a></p> <br/><br/> <p class="undersubheader12pt"><a id="constitution"></a>Constitution</p> <p> When fighting another player or monster, you will notice red or blue "splats" will appear on you and your opponent when hit. The number inside the "splat" indicates how many Life Points have been taken. Note that the splat colors can be changed within the Targeting section of your Gameplay Settings. </p> <p> Your base number of Life Points is your Constitution level x 100. So for example, at level 99 you will have 9900 Life Points while wearing nothing. Some armor, such as the <a href="/rs3/minigame/player-owned-ports#portsarmor">Ports armor</a>, has an associated Life bonus which will increase your base Life Points when worn. Once you reach 0 Life Points, you will die, and reappear within <a href="/database/npc/death">Death</a>'s office. <br/><br/> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/death.png" alt="Death's Office" /> <br/><br/> Here you will be able to purchase back any items that you were wearing and holding when killed - items within a Beast of burden cannot be purchased back. You can also choose to not purchase your items and run back to the location you died to retrieve them, however, they will only stay there for so long and someone can pick them up as well. </p> <p> The only exception to this is if you die in the Wilderness. If this is where you meet your demise, at most you will be able to keep 5 items while the rest go to your killer, or drop on the floor if you die to a monster. Typically 3 items will be kept, but it can be boosted with use of the "Protect item" <a href="/rs3/skill/prayer">Prayer</a>, <a href="/database/item/portent-of-item-protection">Portent of item protection</a>, and/or <a href="/database/item/sign-of-item-protection">Sign of item protection</a>. If you are the person who initiated the attack against another player and you are killed, you will lose EVERYTHING. </p> <p> When you take damage, your Life points will slowly restore themselves over time. Alternatively, you can heal yourself much faster by eating or drinking a wide variety of food and potions, as well as using spells, abilities, and resting. The amount that food heals depends on the <a href="/rs3/skill/cooking">Cooking</a> level required to cook the food and your Constitution level. To receive the full Life Points restoration, you must have a Constitution level equal to or higher than the level required to cook the food. For example, you will need level 40 Constitution to heal the full 800 Life Points from a <a href="/database/item/lobster">Lobster</a>. Standing within range at a bank booth or Grand Exchange counter will also restore your Life Points. </p> <p> Using abilities such as: Regenerate, Guthix's Blessing, and/or Ice Asylum can save you a huge amount of food. If used correctly, you can last a significantly longer time fighting the same monster, or even stay there indefinitely. </p> <br/><br/> <p class="undersubheader"><a id="constitutionabilities"></a>Abilities</p> <p> Depending on your Constitution level, certain abilities will be available for you to use. </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Icon</td> <td class="sitetablehead">Ability<br/>Name</td> <td class="sitetablehead">Ability<br/>Type</td> <td class="sitetablehead">Constitution<br/>Level</td> <td class="sitetablehead">Weapon<br/>Requirement</td> <td class="sitetablehead">Cooldown</td> <td class="sitetablehead">Description</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/regenerate.png" alt="Regenerate" /></td> <td class="sitetblrow">Regenerate</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">10</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">0 Seconds</td> <td class="sitetblrow">Focus your remaining adrenaline to heal 2% of your maximim lifepoints, every 0.6 seconds at the cose of 10% adrenaline each time. Does not work during combat.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/sacrifice.png" alt="Sacrifice" /></td> <td class="sitetblrow">Sacrifice*</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">10</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Deal up to 100% damage to your opponent, ignoring protection prayers. Heal 25% of the damage you deal, or 100% if your target dies.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/transfigure.png" alt="Transfigure" /></td> <td class="sitetblrow">Transfigure *</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">10</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">180 Seconds</td> <td class="sitetblrow">You are bound and interrupted for 6 seconds. When this ends, you heal 250% of any damage taken (maximum of 75% your lifepoints), and become immune to stuns and binds for 15 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/weaponspecialattack.png" alt="Weapon Special Attack" /></td> <td class="sitetblrow">Weapon Special Attack</td> <td class="sitetblrow">Special Attack</td> <td class="sitetblrow center">10</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">Varies</td> <td class="sitetblrow">Some of the most powerful weapons grant you unique special attacks.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/siphon.png" alt="Siphon" /></td> <td class="sitetblrow">Siphon</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">20</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">60 Seconds</td> <td class="sitetblrow">Siphon up to 10% adrenaline from your target if they have more adrenaline than you and protects you from further siphons for 6 seconds.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/incite.png" alt="Incite" /></td> <td class="sitetblrow">Incite</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">24</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">0 Seconds</td> <td class="sitetblrow">Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/tuskaswrath.png" alt="Tuska's Wrath" /></td> <td class="sitetblrow">Tuska's Wrath **</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">50</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">120 Seconds</td> <td class="sitetblrow">Deal 10000% of your Slayer level as damage to your active slayer target. If used on a non slayer target the ability will deal 110% easpon damage and will go on a 15 second cooldown.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/stormshards.png" alt="Storm Shards" /></td> <td class="sitetblrow">Storm Shards</td> <td class="sitetblrow">Basic</td> <td class="sitetblrow center">70</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">30 Seconds</td> <td class="sitetblrow">Stack up to 95% (32% in PvP) weapon damage on your target. Trigger all stacked damage by using the Shatter ability. Maximum of 10 stacks.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/shatter.png" alt="Shatter" /></td> <td class="sitetblrow">Shatter</td> <td class="sitetblrow">Threshhold</td> <td class="sitetblrow center">70</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">120 Seconds</td> <td class="sitetblrow">Unleash all Storm Shard damage stacked on the target. Will only have an effect on a target with at least 1 stack of damage.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/guthixsblessing.png" alt="Guthix's Blessing" /></td> <td class="sitetblrow">Guthix's Blessing ***</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">85</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">300 Seconds</td> <td class="sitetblrow">Call on Guthix's spirit, invoking a butterfly that will heal you for 8% of your life points, every 2 seconds for a maximum of 10 seconds. The butterfly may be destroyed by the enemies.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/onslaught.png" alt="Onslaught" /></td> <td class="sitetblrow">Onslaught ****</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">90</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">120 Seconds</td> <td class="sitetblrow">Channel a powerful attack at your opponent starting at 33%-150% weapon damage, each channel adds 33% weapon damage to the max hit and takes 25% adrenaline. If you run out of adrenaline the ability will start damaging you for 25% of damage dealt as payment, adding 1000 base damage to this past 10 hits.</td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitution/iceasylum.png" alt="Ice Asylum" /></td> <td class="sitetblrow">Ice Asylum *****</td> <td class="sitetblrow">Ultimate</td> <td class="sitetblrow center">91</td> <td class="sitetblrow">None</td> <td class="sitetblrow center">300 Seconds</td> <td class="sitetblrow">Summons a crystal with a total healing capacity equal to three times the caster's maximum life points. It will heal anyone standing near it for 1-7% of their maximum life points every 3.6 seconds, based on their proximity to the crystal. The crystal disappears after 22.2 seconds or after reaching its healing capacity, whichever comes first.</td> </tr> </table> <p> * Must have been purchased with fealty during <a href="/rs3/special/world-events#we2">The Bird and the Beast World Event</a> or can be obtained as a drop from <a href="/database/monster/general-graardor">General Graardor</a> and <a href="/database/monster/kreearra">Kree'arra</a>.<br/> ** Obtained during the Tuska World event or purchased from <a href="/database/npc/wizard-chambers">Wizard Chambers</a> after earning Reward Currency from <a href="/rs3/distract-divert/anima-islands">Anima Islands</a>.<br/> *** Requires completion of <a href="/rs3/quest/world-wakes-the">The World Wakes</a>.<br/> **** Obtained via a <a href="/database/item/mazcab-teleport-codex">Mazcab ability codex</a>.<br/> ***** Requires completion of <a href="/rs3/quest/dig-site-the">The Digsite</a>. </p> <p><a href="#top">Back to the top</a></p> <br/><br/> <p class="undersubheader12pt"><a id="training"></a>Training</p> <p> Now that you know the basics of combat, where do you train these? Please note that the monsters in these guides are just meant to help you out. If you do not agree with something in this guide, feel free to do it your own way. Also, these guides are meant for training, not making money from good drops. </p> <br/><br/> <p class="undersubheader"><a id="p2p"></a>Pay-to-Play Methods</p> <p> An alternative option to training could be to do it through <a href="/rs3/skill/slayer">Slayer</a>, as you will be assigned monsters that should be within your ability to kill. </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Map</td> <td class="sitetablehead">Monster</td> <td class="sitetablehead">Location</td> <td class="sitetablehead">Information</td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 1 - 20</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/cows.png" alt="Cow Location" /></td> <td class="sitetblrow"> <ul> <li><a href="/database/monster/cow-level-4">Cow</a></li> <li><a href="/database/monster/cow-calf">Cow calf</a></li> </ul> </td> <td class="sitetblrow">Can be found in fields around <a href="/rs3/guild/crafting-guild">Crafting Guild</a>, <a href="/rs3/city/lumbridge">Lumbridge</a>.</td> <td class="sitetblrow"> <ul> <li>Use Bronze weaponry then Iron once you reach level 10 Attack.</li> <li>Food may not be required, but you can cook the <a href="/database/item/raw-beef">Raw beef</a> that always drops to heal.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 20 - 30</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/warrior.png" alt="Al-Kharid Warriors" /></td> <td class="sitetblrow"><a href="/database/monster/al-kharid-warrior">Al-Kharid Warriors</a></td> <td class="sitetblrow"><a href="/rs3/city/al-kharid">Al-Kharid Castle</a></td> <td class="sitetblrow"> <ul> <li>Use Steel weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 30 - 40</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/chaosthug.png" alt="Chaos Druids and Thugs" /></td> <td class="sitetblrow"> <ul> <li><a href="/database/monster/chaos-druid">Chaos druids</a></li> <li><a href="/database/monster/thug">Thugs</a></li> </ul> </td> <td class="sitetblrow">Wilderness section of the <a href="/rs3/map/edgeville-dungeon-map">Edgeville Dungeon</a></td> <td class="sitetblrow"> <ul> <li>Use Mithril weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 40 - 60</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/rockcrab.png" alt="Rock Crab" /></td> <td class="sitetblrow"><a href="/database/monster/rock-crab">Rock Crab</a></td> <td class="sitetblrow"><a href="/rs3/city/rellekka">Rellekka</a></td> <td class="sitetblrow"> <ul> <li>Use Adamant weaponry then when Rune once you reach level 50 attack.</li> <li>Bring some appropriate food for your level.</li> <li>If you have been leveling <a href="/rs3/skill/herblore">Herblore</a> or <a href="/rs3/skill/summoning">Summoning</a> you may be able to use some familers to heal you or potions to boost your combat stats.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 60 - 70</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/hellhounds.png" alt="Hellhound" /></td> <td class="sitetblrow"><a href="/database/monster/hellhound">Hellhounds</a></td> <td class="sitetblrow"><a href="/rs3/map/taverley-dungeon-map">Taverly dungeon</a></td> <td class="sitetblrow"> <ul> <li>Use Dragon weaponry.</li> <li>Bring some appropriate food for your level.</li> <li>If you have been leveling <a href="/rs3/skill/herblore">Herblore</a> or <a href="/rs3/skill/summoning">Summoning</a> you may be able to use some familers to heal you or potions to boost your combat stats.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 70 - 80</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/bandit.png" alt="Bandits" /></td> <td class="sitetblrow"><a href="/database/monster/bandit-level-54">Bandits</a></td> <td class="sitetblrow"><a href="/rs3/city/bandit-camp-desert">Bandit Camp (Desert)</a></td> <td class="sitetblrow">From level 70 attack onwards a lot more weapons open upto you, some of them have other requirements than just an attack level. Refer to the Weaponry table in the <a href="#attack">Attack</a> section of this guide.</td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 80+</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/firegiant.png" alt="Fire Giant" /></td> <td class="sitetblrow"><a href="/database/monster/fire-giant">Fire giants</a></td> <td class="sitetblrow"><a href="/rs3/map/waterfall-dungeon-map">Baxtorian Falls</a>, <a href="/rs3/map/brimhaven-dungeon-map">Brimhaven dungeon</a>, <a href="/rs3/map/chaos-tunnels-map">Chaos Tunnels</a>, Wilderness (Members), Kharidian desert dungeon.</td> <td class="sitetblrow">From level 70 attack onwards a lot more weapons open upto you, some of them have other requirements than just an attack level. Refer to the Weaponry table in the <a href="#attack">Attack</a> section of this guide.</td> </tr> </table> <br/> <p class="undersubheader"><a id="f2p"></a>Free-to-Play Methods</p> <p> Free-to-Play training has a lot less options than Pay-to-Play, but this guide should help you get started, as well as give you the knowledge you need to find your own training locations. </p> <table class="sitetable" cellpadding="2"> <tr> <td class="sitetablehead">Map</td> <td class="sitetablehead">Monster</td> <td class="sitetablehead">Location</td> <td class="sitetablehead">Information</td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 1 - 20</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/cows.png" alt="Cow Location" /></td> <td class="sitetblrow"> <ul> <li><a href="/database/monster/cow-level-4">Cow</a></li> <li><a href="/database/monster/cow-calf">Cow calf</a></li> </ul> </td> <td class="sitetblrow">Can be found in fields around <a href="/rs3/guild/crafting-guild">Crafting Guild</a>, <a href="/rs3/city/lumbridge">Lumbridge</a>.</td> <td class="sitetblrow"> <ul> <li>Use Bronze weaponry then Iron once you reach level 10 Attack.</li> <li>Food may not be required, but you can cook the <a href="/database/item/raw-beef">Raw beef</a> that always drops to heal.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 20 - 30</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/warrior.png" alt="Al-Kharid Warriors" /></td> <td class="sitetblrow"><a href="/database/monster/al-kharid-warrior">Al-Kharid Warriors</a></td> <td class="sitetblrow"><a href="/rs3/city/al-kharid">Al-Kharid Castle</a></td> <td class="sitetblrow"> <ul> <li>Use Steel weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 30 - 40</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/hillgiant.png" alt="Hill Giant" /></td> <td class="sitetblrow"><a href="/database/monster/hill-giant">Hill giant</a></td> <td class="sitetblrow"><a href="/rs3/map/edgeville-dungeon-map">Edgeville Dungeon</a> and the Wilderness</td> <td class="sitetblrow"> <ul> <li>Use Mithril weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 40 - 50</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/kingscorpion.png" alt="King Scorpion" /></td> <td class="sitetblrow"><a href="/database/monster/king-scorpion">King scorpion</a></td> <td class="sitetblrow"><a href="/rs3/city/crandor">Crandor</a></td> <td class="sitetblrow"> <ul> <li>Use Adamant weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 50 - 70</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/mossgiant.png" alt="Moss Giant" /></td> <td class="sitetblrow"><a href="/database/monster/moss-giant-level-51">Moss giant</a></td> <td class="sitetblrow"><a href="/rs3/city/crandor">Crandor</a></td> <td class="sitetblrow"> <ul> <li>Use Rune weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> <tr> <td class="sitetablehead" colspan="4"><span class="justbold">Skill Level 70+</span></td> </tr> <tr> <td class="sitetblrow"><img src="/assets/runehq/assets/runehq/image/skillguides/combat/training/lesserdemon.png" alt="Lesser Demon" /></td> <td class="sitetblrow"> <ul> <li><a href="/database/monster/lesser-demon">Lesser demon</a></li> <li><a href="/database/monster/deadly-red-spider">Deadly red spider</a></li> </ul> </td> <td class="sitetblrow">You can find both of these in the <a href="/rs3/city/musa-point">Musa Point</a> <a href="/rs3/map/musa-point-volcano">Volcanoe Dungeon</a></td> <td class="sitetblrow"> <ul> <li>Use Rune weaponry.</li> <li>Bring some appropriate food for your level.</li> </ul> </td> </tr> </table> <br/><br/> <p class="undersubheader12pt"><a id="quest"></a>Temporary level boosts and Quest rewards</p> <p> For more information on how to boost your level, see the <a href="/rs3/special/temporary-stat-leveling-techniques#combat">Temporary Stat Leveling Techniques special report.</a> <br/><br/> For XP rewards from quests, see the <a href="/rs3/special/quest-experience-guide">Quest Experience Guide special report.</a> </p> <p> <a href="#top">Back to top</a> </p> <br/><br/> <p class="undersubheader12pt"><a id="capes"></a>Capes of Accomplishment</p> <p> Each combat skill has a Skillcape and a Master Skillcape that can be obtained at the appropriate levels. Below lists where you can obtain each of them. </p> <br/><br/> <p class="undersubheader">Attack</p> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/attackskillcape.png" alt="Attack Skill Cape Set" /> <p> Once you have achieved level 99, you may visit <a href="/database/npc/ajjat">Ajjat</a> to purchase an <a href="/database/item/attack-cape">Attack cape</a> for 99,000 <a href="/database/item/coins">Coins</a>. </p> <p> Once you have achieved level 120, <a href="/database/npc/ajjat">Ajjat</a> will sell you the <a href="/database/item/attack-master-cape">Attack master cape</a> for 120,000 <a href="/database/item/coins">Coins</a>. </p> <br/><br/> <p class="undersubheader">Constitution</p> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/constitutionskillcape.png" alt="Constitution Skill Cape Set" /> <p> Once you have achieved level 99, you may visit <a href="/database/npc/surgeon-general-tafani">Surgeon General Tafani</a> to purchase a <a href="/database/item/constitution-cape">Constitution cape</a> for 99,000 <a href="/database/item/coins">Coins</a>. </p> <p> Once you have achieved level 120, <a href="/database/npc/surgeon-general-tafani">Surgeon General Tafani</a> will sell you the <a href="/database/item/constitution-master-cape">Constitution master cape</a> for 120,000 <a href="/database/item/coins">Coins</a>. </p> <br/><br/> <p class="undersubheader">Defence</p> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/defenceskillcape.png" alt="Defence Skill Cape Set" /> <p> Once you have achieved level 99, you may visit <a href="/database/npc/harlan">Harlan</a> to purchase a <a href="/database/item/defence-cape">Defence cape</a> for 99,000 <a href="/database/item/coins">Coins</a>. </p> <p> Once you have achieved level 120, <a href="/database/npc/harlan">Harlan</a> will sell you the <a href="/database/item/defence-master-cape">Defence master cape</a> for 120,000 <a href="/database/item/coins">Coins</a>. </p> <br/><br/> <p class="undersubheader">Strength</p> <img src="/assets/runehq/assets/runehq/image/skillguides/combat/strengthskillcape.png" alt="Strength Skill Cape Set" /> <p> Once you have achieved level 99, you may visit <a href="/database/npc/sloane">Sloane</a> (or <a href="/database/npc/yadech-strongarm">Yadech Strogarm</a> after <a href="/rs3/quest/while-guthix-sleeps">While Guthix Sleeps</a>) to purchase a <a href="/database/item/strength-cape">Strength cape</a> for 99,000 <a href="/database/item/coins">Coins</a>. </p> <p> Once you have achieved level 120, <a href="/database/npc/sloane">Sloane</a> (or <a href="/database/npc/yadech-strongarm">Yadech Strogarm</a> after <a href="/rs3/quest/while-guthix-sleeps">While Guthix Sleeps</a>) will sell you the <a href="/database/item/strength-master-cape">Strength master cape</a> for 120,000 <a href="/database/item/coins">Coins</a>. </p> <br/><br/> <p class="undersubheader">Discount</p> <p> Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from the master, not <a href="/database/npc/elen-anterth">Elen</a>) if you are wearing a <a href="/database/item/ring-of-charos-a">Ring of Charos (a)</a>. Be aware that "Half price" is 92,000 <a href="/database/item/coins">Coins</a> as the experience at level 92 is approximately half way to level 99. </p> <p> <a href="#top">Back to top</a> </p>

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