Treasure Trails: Coordinate Clues
Overview
Categories
Degrees North or South
| ▣ | 00 Degrees | ▣ | 01 Degrees | ▣ | 02 Degrees | ▣ | 03 Degrees |
| ▣ | 04 Degrees | ▣ | 05 Degrees | ▣ | 06 Degrees | ▣ | 07 Degrees |
| ▣ | 08 Degrees | ▣ | 09 Degrees | ▣ | 11 Degrees | ▣ | 12 Degrees |
| ▣ | 13 Degrees | ▣ | 14 Degrees | ▣ | 15 Degrees | ▣ | 16 Degrees |
| ▣ | 17 Degrees | ▣ | 18 Degrees | ▣ | 19 Degrees | ▣ | 20 Degrees |
| ▣ | 21 Degrees | ▣ | 22 Degrees | ▣ | 24 Degrees | ▣ | 25 Degrees |
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You can enter your coordinates and get a customized map (with nice red cross-hairs on your specific location) by using the World and Coordinates Map.
Where to get the items needed to do a Coordinate Clue:
| Where to get the items needed to do a Coordinate Clue: | |
| Item | Location |
| Sextant | Murphy the trawler sailor in Port Khazard. |
| Watch | Monk in the Clock Tower. |
| Navigation Chart | Speak to one of the men in the Observatory. |
How to complete coordinate clues on your own
This next section will you help you to become a master at figuring out coordinate clues without help from anyone!
How to figure out the coordinates:
Imagine a large plus sign across the Runescape map. The center of it marks the location 00� 00min North, 00� 00min East. This spot is located at the Observatory, near the Castle Wars arena. If you move North in a straight line, the first set of numbers will increase, but the numbers marking East will stay at zero. If you move East in a straight line, the first set of numbers will remain zero but the set marking East will increase.
An example: Let's say you have the coordinates 07 deg 00 min N, 00 deg 39 min E. This means you have moved to a location north and slightly east from the observatory. Each square on the Runescape ground is two numbers higher or lower from the adjacent squares depending on in what direction you move. This picture shows the location of a square at the Tree Gnome Stronghold gate.

If you get a coordinate that says, for example, 05 deg 14 min South, 12 deg 03 min East, it means the location is somewhere on the lower half of the plus sign, to the east. It's all about adding and subtracting, yet no major math is involved.
How to use the sextant:
Your goal is to get the horizon and sun in the middle of the center piece.

- The center piece.
- This lever "raises" the horizon in the center piece.
- This lever "lowers" the horizon in the center piece.
- This lever "raises" the sun in the center piece.
- This lever "lowers" the sun in the center piece.
Click "Get Location" to get the coordinates for the square you are standing on.
00 Degrees |
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| Coordinate | Location | Image |
| 00 degrees 00 minutes north 07 degrees 13 minutes west |
** Regicide area, Northeast of Tyras Camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond. | |
| 06 degrees 58 minutes north 21 degrees 16 minutes east |
Located at the northeast fence outside of Draynor Manor, on the southern side of the River Lum. | |
| 00 degrees 05 minutes south 01 degrees 13 minutes east |
East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthWest side of the Lonely Willow Tree | |
| 00 degrees 13 minutes south 13 degrees 58 minutes east |
On Karamja between two small lakes, just past the mud path by the banana plantation. | |
| 00 degrees 18 minutes south 09 minutes 28 degrees east |
South-west of Brimhaven, two paces south of the northwestern most gold rock | |
| 00 degrees 20 minutes south 23 degrees 13 minutes east |
In Lumbridge swamp, south of the cave entrance there is a very small peninsula with 4 mossy rocks near it in the water, dig here. | |
| 00 degrees 30 mins north 24 degrees 16 mins east |
Lumbridge swamps - From the shack to the Lost City, head North East until you see an open area with rocks on the ground, proceed to dig there | |
| 00 degrees 31 mins south 17 degrees 43 mins east |
South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves | |
01 Degrees |
||
| Coordinate | Location | Image |
| 01 degrees 18 minutes south 14 degrees 15 minutes East |
On top of the seaweed spawn, near Tiadeche, east of the harpie bug swarms across the river with the log in it. | |
| 01 degrees 24 minutes north 08 degrees 05 minutes west |
In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, there is a stick trap, south of the stick trap dig to the west of the first tree. The Zamorak wizard will appear, so be prepared! | |
| 01 degrees 26 minutes north 08 degrees 01 minutes east |
In the middle of the Moss Giant Island at its highest point, West of Brimhaven - You will need agility to get there. | |
| 01 degrees 35 mins south 07degrees 28 mins east |
The Green Spider island east of Yanille | |
02 Degrees |
||
| Coordinate | Location | Image |
| 02 degrees 46 mins north 29 degrees 11 mins east |
Al Kharid obstacle Duel Arena. You must challenge a player and set it to obstacles. The place where to do could be described as, near the corner of an 'L' shaped wall with a vertical line attached to the bottom | |
| 02 degrees 48 minutes north 22 degrees 30 minutes east |
Behind Lumbridge Castle - On the path behind the spider hut | |
| 02 degrees 43 minutes south 33 degrees 26 minutes east |
Directly north of the Teak tree east of Uzer | |
| 02 degrees 50 minutes north 06 degrees 20 minutes east |
South of Ardougne, North of the Necromancer - Dig by the North-east side of the group of 3 willow trees | |
03 Degrees |
||
| Coordinate | Location | Image |
| 03 degrees 35 minutes South 13 degrees 35 minutes East. |
Dig directly north of the nature altar on Karamja. The spot is located just north of a tree. | |
| 03 degrees 45 minutes south 22 degrees 45 minutes east |
** In the Bedabin Encampment, located in the Desert South of Al Kharid; digging spot is north of the small pond near the guarded tent. A Zamorak wizard will attack! | |
04 Degrees |
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| Coordinate | Location | Image |
| 04 degrees 00 minutes south 12 degrees 46 minutes east |
It's the Mining area North of Shilo Village. Middle of the spot. It's *NOT* the gem rocks. Look at world map. | |
| 04 degrees 03 minutes south 03 degrees 11 minutes east |
It is at the farthest point in the Ogre City of Gu'Tanoth. You take the west path when you enter the main city and follow it, past the battlements and the broken bridge, across 1 final bridge. It is 2 steps west of the bone spawn. Saradomin wizard does attack and you must have completed the Watchtower quest. | |
| 04 degrees 05 minutes south 04 degrees 24 minutes east |
** On the Ogre island south of Yanille. To gain access to it, you must go through the tunnel south of the ogre city. The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots. A Zamorak wizard will spawn and attack you. Kill it and dig again. |
|
| 04 degrees 13 minutes north 12 degrees 45 minutes east |
Crandor island area with the King scorpions - Go to the northernmost part, East of mines | |
| 04 degrees 16 minutes south 16 degrees 16 minutes east |
** Inside the Karamja Shipyard, southernmost house. Dig at the window between 2 bookshelves and a Zamorak wizard will attack! (See the Grand Tree Quest Guide) | |
| 04 degrees 41 minutes north 03 degrees 09 minutes west |
On the road to the elven forest where you kill the mourner in the Mourning's Ends Part I Quest. 3 red spider eggs spawn here. Dig 1 step north of the southern-most red spider egg. | |
05 Degrees |
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| Coordinate | Location | Image |
| 05 degrees 20 minutes South 04 degrees 28 minutes East |
Dig right beside the most northern rockslide in Feldip hills, by the plain rock mine. | |
| 05 degrees 37 minutes north 31 degrees 15 minutes east |
Right behind the Nature Spirit's tree in Mort Myre swamp, a Saradomin wizard will attack! | |
| 05 degrees 43 minutes north 23 degrees 05 minutes east |
The Lumbridge cow pen by the river - North of the Windmill between Draynor and Lumbridge | |
| 05 degrees 50 minutes south 10 degrees 05 minutes east |
"On Cairn Isle next to Tinsay, you will be attacked by a Zamorak Wizard." | |
06 Degrees |
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| Coordinate | Location | Image |
| 06 degrees 0 minutes south 21 degrees 48 minutes east |
The far west end of the Desert Bandit Camp, next to a cactus and the shoreline | |
| 06 degrees 11 minutes south 15 degrees 07 minutes east |
** East part of Karamja just north of the stepping stones you can balance on which leads to a Jungle Forester | |
| 06 degrees 31 minutes north 01 degrees 46 minutes west |
At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes. | |
07 Degrees |
||
| Coordinate | Location | Image |
| 07 degrees 05 minutes north 30 degrees 56 minutes east |
In Mort Myre swamp, substantially north of the island where the Nature Spirit is; dig near a rotten tree | |
| 07 degrees 33 minutes north 15 minutes 00 degrees east |
Lady of the Lake, SouthWest of the gate leading to Taverley - Dig on top of some leaves. | |
| 07 degrees 43 minutes south 12 minutes 26 degrees east |
In the Kharazi Jungle. Two steps south of the Water Pool used in Legends Quest. Must have started Legends quest. Remember to bring your best Machete and bring your best hatchet . | |
08 Degrees |
||
| Coordinate | Location | Image |
| 08 degrees 03 minutes north 31 minutes 16 degrees east |
In the Mort Myre swamp. Almost directly south of the gate leading into it. Head down, it was the second lake south of the gates. | |
| 08 degrees 05 minutes south 15 degrees 56 minutes east |
** The southeastern corner of Kharazi jungle (Legends Quest area), dig at the brown spot. | |
| 08 degrees 26 minutes south 10 minutes 28 degrees east |
** In the Kharazi Jungle, all the way south from the cave you did legends in, dig near a corpse, near the shore. | |
| 08 degrees 33 minutes north 01 minutes 39 degrees west |
South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water. | |
09 Degrees |
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| Coordinate | Location | Image |
| 09 degrees 33 minutes north 02 degrees 15 minutes east |
Baxtorian Falls, Second island on the Waterfall - You will need to bring a rope, Dig right before the dead tree on the edge of the waterfall | |
| 09 degrees 35 minutes north 01 degrees 50 minutes west |
N/A | |
| 09 Degrees 48 minutes north 17 degrees 39 minutes east |
West of the entrance to Ice mountain, south of the Oracle, a little north between two trees, near the ancient magicks teleport spot. | |
10 Degrees |
||
| Coordinate | Location | Image |
| 10 degrees 45 minutes north 04 degrees 31 minutes east |
Far west of Seers village, by the shore line north of the Coal Trucks. You may use the log to the south to pass (Requires 20 Agility) or go round about the Fishing guild and enter via the gate. | |
11 Degrees |
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| Coordinate | Location | Image |
| 11 degrees 03 minutes north 31 degrees 20 minutes east |
It's northwest of Canifis (the werewolf town) in the swamps, just above the river portal (must have completed Priest in Peril quest to get there). Go north to gate to new area, proceed slightly east. The spot is on the north side of the path, south of some large roots. | |
| 11 degrees 05 minutes north 00 degrees 45 minutes west |
Between two swamps northwest of the Grand Tree | |
| 11 degrees 41 minutes north 14 degrees 58 minutes east |
An area surrounded by a fence next to the pub in Burthorpe | |
12 Degrees |
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| Coordinate | Location | Image |
13 Degrees |
||
| Coordinate | Location | Image |
| 13 degrees 46 minutes north 21 degrees 01 minutes east |
East of the Bronze arrow respawn in level 11 wilderness in the upsidedown 'u' of mushrooms. | |
14 Degrees |
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| Coordinate | Location | Image |
| 14 degrees 54 minutes north 09 degrees 13 minutes east |
2 steps west of the swaying tree you cut a branch from during the Fremennik Trials Quest. | |
15 Degrees |
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| Coordinate | Location | Image |
16 Degrees |
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| Coordinate | Location | Image |
| 16 degrees 03 minutes north 14 degrees 07 minutes east |
Just above the entrance to Mad Eadgar's cave on Trollheim mountain | |
| 16 degrees 07 minutes north 22 degrees 45 minutes east |
* In the Graveyard of Shadows in the level 20 wilderness - Starting from the East entrance, follow the curly road until you see a dead tree right next to it. Dig directly north of it to find the casket. A Zamorak Wizard will attack! | |
| 16 degrees 31 minutes north 12 degrees 54 minutes east |
** Northern part of Troll Stronghold, 3 steps west of Mushroom the sleeping troll. A Zamorak wizard will attack! | |
| 16 degrees 35 minutes North 27 degrees 01 minutes East |
Level 22 wilderness - north of the Hill Giants lair, there are a few volcanoes. Look for the two taller volcanoes on the north edge of the group. The dig spot is just southeast of the western volcano. | |
| 16 degrees 43 minutes north 19 degrees 13 minutes east |
* At the Bandits Camp in the level 22 wilderness - Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall. | |
17 Degrees |
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| Coordinate | Location | Image |
| 17 degrees 50 minutes north 8 degrees 30 minutes east |
North east of relekka by the rock crabs, dig between the eastern most pair of seaweed spawn. | |
| 05 degrees 20 minutes South 04 degrees 28 minutes East. |
Dig right beside the most northern rockslide in feldip hills, by the plain rock mine. | |
18 Degrees |
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| Coordinate | Location | Image |
| 18 degrees 22 minutes North 16 degrees 33 minutes East |
This lies in the Forgotten Cemetary lvl 29 wilderness infront of the broken gravestone of the middle row. | |
| 18 degrees 50 minutes north 20 degrees 26 minutes east |
* Just west of the easternmost rocks of Hobgoblin Mine in Wilderness. | |
19 Degrees |
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| Coordinate | Location | Image |
| 19 degrees 00 minutes north 27 degrees 13 minutes east |
* The steel dagger spawn in the Black Knight area (South from Demonic Ruins). Pick up the dagger and dig. | |
| 19 degrees 43 minutes north 25 degrees 07 minutes east |
* The Chaos Dwarf area in the level 34 wilderness - Go to the Big Bone respawn. From that point, go directly north until you see some chaos dwarves and rocks. You have to dig exactly in the middle of the 4 large, white rocks. | |
20 Degrees |
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| Coordinate | Location | Image |
| 20 degrees 05 minutes north 21 degrees 52 minutes east |
* Near the plant with the Moss Giants in the level 36 wilderness, West of the Red Dragon island. | |
| 20 degrees 33 minutes north 15 degrees 48 minutes east |
* Just South of the Zamorak Altar in the level 38 wilderness. Dig at the west-southwest corner of the building. | |
21 Degrees |
||
| Coordinate | Location | Image |
| 21 degrees 24 minutes north 17 degrees 54 minutes east |
* The Lesser Demon cage in the level 41 wilderness. | |
22 Degrees |
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| Coordinate | Location | Image |
| 22 degrees 30 minutes north 03 degress 01 minutes east |
On Miscellania at the end of the path just south of the mining and smithing place. | |
| 22 degrees 35 minutes north 19 degrees 18 minutes east |
* Between the rune rocks in level 46 Wilderness, North of the Lava Maze. | |
| 22 degrees 45 minutes north 26 degrees 33 minutes east |
* At the Greater Demon ruins in the level 47 wilderness - You have to dig on the most northeast pentagram (the red star on the ground). | |
23 Degrees |
||
| Coordinate | Location | Image |
| 23 degrees 03 minutes north 02 degrees 01 minutes east |
Small penguin island accessible via Fairy Ring code A-J-S. Bring a spade to dig and a level 108 Saradomin wizard will appear. Kill him and dig again. Partial completion of Fairytale II - Cure a Queen is required to complete this clue. | |
24 Degrees |
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| Coordinate | Location | Image |
| 24 degrees 24 minutes north 26 degrees 24 minutes east |
Level 50 Wilderness at the Rogues Castle. On the inside, the most northeast point. | |
| 24 Degrees 56 Minutes north 22 degrees 28 minutes east |
* North of the Deserted Keep in the Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. You should see some bones on the ground a little north of the web, walk 5 steps east of the bones and dig. | |
| 24 degrees 58 minutes north 18 degrees 43 minutes east |
* Behind the Pirates house in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the Northwestern corner. | |
25 Degrees |
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| Coordinate | Location | Image |
| 25 degrees 03 minutes north 17 degrees 05 minutes east |
* West of Agility Camp in the Wilderness - all the way North, close to agility fence. | |
| 25 degrees 03 minutes north 23 degrees 24 minutes east |
* Northeast of Mage Arena, north of the building with the magic axes 1 space west of the back door. | |
* A Zamorak wizard will appear during Wilderness and Level 3 (Hard) clues. Kill him and then dig again to get a casket.
* A Guthix wizard will appear during Level 4 (Elite) clues. Kill him and then dig again to get a casket.
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