Overview

Fort Forinthry is a player made area wherein several buildings can be added. Each building serves one (or more) special purpose and the Fort has its own quest line.

Guide

Overview 1. Lodestone 2. Workshop 3. Town Hall
4. Command Centre 5. Chapel 6. Kitchen 7. Guardhouse
8. Ranger's Workroom 9. Grove 10. Botanist's Workbench Fortifications


Overview

Unlike most other cities and areas throughout Gielinor, Fort Forinthry is entirely player built. Within the Fort there are several walls and buildings which will need to be built. What tier you build them to, and if you choose to rebuild them for additional construction experience, is up to you. In order to begin building the Fort, you will need at least partial completion of New Foundations and additional buildings will be accessible/necessary as you proceed through the questline.

When creating the fixtures within the Fort, you will use various frames and wall segments which can be purchased or self-made.



Timber

At different levels, higher tier frames can be created. From scratch, it takes 12 logs (or planks) to create 1 frame. While you will need at least one of each tier frame at least once, not all buildings use the same tiers of wood/frames - See the specific buildings and fortifications for details.

Woodcutting Level Base X 1 -> Plank X 4 -> Refined plank X 3 -> Frame
1 $iimgbrlnk616 $iimgbrlnk754 $iimgbrlnk32040 $iimgbrlnk32044
10 $iimgbrlnk695 $iimgbrlnk2724 $iimgbrlnk32041 $iimgbrlnk32045
20 $iimgbrlnk1120 $iimgbrlnk32088 $iimgbrlnk32094 $iimgbrlnk32100
30 $iimgbrlnk2275 $iimgbrlnk3667 $iimgbrlnk32042 $iimgbrlnk32046
40 $iimgbrlnk635 $iimgbrlnk32089 $iimgbrlnk32095 $iimgbrlnk32101
50 $iimgbrlnk28759 $iimgbrlnk32090 $iimgbrlnk32096 $iimgbrlnk32102
60 $iimgbrlnk2274 $iimgbrlnk3666 $iimgbrlnk32043 $iimgbrlnk32047
70 $iimgbrlnk1140 $iimgbrlnk32091 $iimgbrlnk32097 $iimgbrlnk32103
80 $iimgbrlnk623 $iimgbrlnk32092 $iimgbrlnk32098 $iimgbrlnk32104
90 $iimgbrlnk24250 $iimgbrlnk32093 $iimgbrlnk32099 $iimgbrlnk32105


Stonemasonry

Unlike the frames, there is only 1 type of stone which will be used in the construction. From scratch, it takes 4 limestone (or limestone bricks) to create 1 Wall segment.

Mining Level Base X 1 -> Brick X 4 -> Wall
10 $iimgbrlnk1397 $iimgbrlnk1447 $iimgbrlnk32048


Total Materials

The table below lists the total number of frames and wall segments needed to create all Fort buildings to Tier 3. Note that the lodestone and fortifications are not included in these totals. Cells read as [number of item needed] X [GE value of item] = [Total cost of purchased items via GE]. Clicking the linked number will take you to the associated item page. For details about the fortifications, see farther in the guide.

Material As Complete Item From Refined/Brick From Plank/Limestone From Log
$iimgbrlnk32044 16 X $geprice32044 = $geprice32044*16 48 X $geprice32040 = $geprice32040*48 192 X $geprice754 = $geprice754*192 192 X $geprice616 = $geprice616*192
$iimgbrlnk32045 20 X $geprice32045 = $geprice32045*20 60 X $geprice32041 = $geprice32041*60 240 X $geprice2724 = $geprice2724*240 240 X $geprice695 = $geprice695*240
$iimgbrlnk32100 24 X $geprice32100 = $geprice32100*24 72 X $geprice32094 = $geprice32094*72 288 X $geprice32088 = $geprice32088*288 288 X $geprice1120 = $geprice1120*288
$iimgbrlnk32046 40 X $geprice32046 = $geprice32046*40 120 X $geprice32042 = $geprice32042*120 480 X $geprice3667 = $geprice3667*480 480 X $geprice2275 = $geprice2275*480
$iimgbrlnk32101 36 X $geprice32101 = $geprice32101*36 108 X $geprice32095 = $geprice32095*108 324 X $geprice32089 = $geprice32089*324 324 X $geprice635 = $geprice635*324
$iimgbrlnk32102 64 X $geprice32102 = $geprice32102*64 192 X $geprice32096 = $geprice32096*192 768 X $geprice32090 = $geprice32090*768 768 X $geprice28759 = $geprice28759*768
$iimgbrlnk32047 98 X $geprice32047 = $geprice32047*98 294 X $geprice32043 = $geprice32043*294 882 X $geprice3666 = $geprice3666*882 882 X $geprice2274 = $geprice2274*882
$iimgbrlnk32103 82 X $geprice32103 = $geprice32103*82 246 X $geprice32097 = $geprice32097*246 984 X $geprice32091 = $geprice32091*984 984 X $geprice1140 = $geprice1140*984
$iimgbrlnk32104 152 X $geprice32104 = $geprice32104*152 456 X $geprice32098 = $geprice32098*456 1,824 X $geprice32092 = $geprice32092*1,824 1,824 X $geprice623 = $geprice623*1,824
$iimgbrlnk32105 212 X $geprice32105 = $geprice32105*212 636 X $geprice32099 = $geprice32099*636 2,544 X $geprice32093 = $geprice32093*2,544 2,544 X $geprice24250 = $geprice24250*2,544
$iimgbrlnk32048 162 X $geprice32048 = $geprice32048*162 648 X $geprice1447 = $geprice1447*648 648 X $geprice1397 = $geprice1397*648 N/A


Constructing

In order to build (or reinforce) any structure within the Fort, you will need to begin at the Blueprints table found on the East side of the Workshop. Here, you will bring the necessary materials (frames and wall segments, noted and unnoted work) and make your selection. Keep in mind that you can only build ONE thing at a time. Whatever is being constructed can be cancelled, but you will NOT get back the materials used to start the building. To cancel a build, simply use the Blueprint table again. Bill will confirm that you want to scrap your current progress and you will be given the option to tell him yes or no.

Each building tier will have a specific Construction requirement and will need to have the previous tier built first. While the Assist System cannot be used to create buildings early, boosts can be used and are only necessary when selecting the building to build/reinforce. Once you have made your selection, you will receive no experience, however, construction hotspots will appear on the structure you have chosen. One of these hotspots will be shiny, this is the optimal hotspot which will move roughly every 30 seconds. Building this hotspot specifically will help you complete it 40% faster, award 20% more experience, and increase the Perfect Build effect. While building/reinforcing something, you will earn 80% of the experience as you are completing it and the remainder of the experience is calculated from the base experience from the building and can be increased with the Perfect Build status and boosts at the Workshop.

Shiny

Image last updated: Aug 27, 2024 Update Image?

Note that there is no real benefit from reinforcing an existing building tier. The only thing you get from it is the experience. Now that we've gotten the basic how-to out of the way, let's focus on the actual things to build.



Lodestone

The lodestone can be created once you have completed New Foundations. Within the Blueprint table selection window, it is located under the Miscellaneous section. The lodestone itself is created just outside the South gate to the West.

Tier Construction Level Experience Base Batches of Progress to Build* Frames Wall Segments Benefits
N/A 1 1,100 50 N/A N/A - 10 $ilnkfull1447 Quick access to Fort Forinthry


Buildings

The sections below are based on chronological order of necessity: Workshop, Town Hall, Command Centre, Chapel, Kitchen, Guardhouse, Ranger's Workroom, Grove, Botanist's Workbench.



Workshop

The Workshop is the building that is created first during New Foundations. It is used as the first step whenever building/reinforcing a structure. This building is where you can find $plnkfull903 and includes a Bank chest, Blueprints table, Sawmill, Stonecutter, and Woodworking bench regardless of what tier is built. These will all help you when processing any timber and stone needed to upgrade/reinforce the Fort. Additionally, $plnkfull903 runs a store where you can purchase Construction supplies.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 1 2,880 160 8 $ilnkfull32044 6 $ilnkfull32048
  • Ability to build/reinforce structures in the Fort
  • Experience for building/reinforcing Fort structures is increased by 5%
  • Inventor's workbench
  • Archaeologist's workbench and Material storage container
  • Furnace
  • 2 anvils
  • 2 forges
2 35 21,600 360 20 $ilnkfull32046 6 $ilnkfull32048
  • All the above
  • Experience for building/reinforcing Fort structures is increased by 10%
  • Remote access to managing machines by Invention Machines
3 75 138,240 768 48 $ilnkfull32103 6 $ilnkfull32048
  • All the above
  • Experience for building/reinforcing Fort structures is increased by 15%
  • Power capacity of machines is increased by 25%

*Decreased by building at optimal hotspots



Town Hall

The Town Hall is 1 of 4 buildings which must be built before starting Murder on the Border. Here you will find $plnkfull3552 and Zoe. Speaking with Zoe will enable you to customize the Fort decorations and speaking with $plnkfull3552 will allow you to trade in your Rested Experience.

Rested Experience is gained while Offline (Lobby counts) and while Skilling in the Fort. Only uninterrupted time will accumulate Rested Experience and the timer will start from 0 after logging out. The rate at which you gain it can be increased based on the tier of your Town Hall. The amount of Bonus Experience you recieve is determined as

(Rested Experience x Bonus Experience you'd gain from a $ilnkfull24687) / 100

This amount is then rounded down to the nearest 0.1 experience. So if you have 10 Rested Experience and are using it on a skill you have level 39 in (866 BXP) it would be calculated as (10 x 866) / 100 and earn you 86.6 Bonus Experience.

Note that all of your Rested Experience will be traded in at once; you cannot share it amongst multiple skills. Additionally, Free-to-Play users are unable to claim the Bonus Experience, however, they will continue to acquire Rested Experience which can be claimed when Membership is once again purchased.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 10 5,400 200 10 $ilnkfull32045 6 $ilnkfull32048
  • Rested Experience
    • 1 Rested Experience every 15 minutes logged out
    • 1 Rested Experience every 3 minutes of skilling in the fort
    • Capped at 500
  • Copperpot (banker) available in the middle of the fort
  • Can change tree decor seasons (see Zoe to do so)
  • Bank chest available
2 45 31,680 396 22 $ilnkfull32101 6 $ilnkfull32048
  • All the above
  • Rested Experience
    • 2 Rested Experience every 3 minutes of skilling in the fort
    • Capped at 1,000
3 80 208,800 840 60 $ilnkfull32104 6 $ilnkfull32048
  • All the above
  • Rested Experience
    • 3 Rested Experience every 3 minutes of skilling in the fort
    • Capped at 1,500

*Decreased by building at optimal hotspots



Command Centre

The Command Centre is 1 of 4 buildings which must be built before starting Murder on the Border. Here you will find $plnkfull3551. Within this building you are able to control operations for your Anachronia Base Camp, Archaeology Research, the Kingdom of Miscellania, and your Player-Owned Port.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 25 9,360 240 12 $ilnkfull32100 6 $ilnkfull32048
2 70 74,880 416 26 $ilnkfull32103 6 $ilnkfull32048
3 99 331,200 960 80 $ilnkfull32105 6 $ilnkfull32048

*Decreased by building at optimal hotspots



Chapel

The Chapel is 1 of 4 buildings which must be built before starting Murder on the Border. Here you will find $plnkfull3549. When using the altar, you will notice there is a Chapel Burner on either side. At these burners, you can burn (noted or unnoted) any type of Clean herbs to have a chance of saving offerings at the nearby altar. Each herb, regardless of level, will add the same amount of time to the timer; this can be stacked up to 1 week in total (168 hours) and will increase with the Chapel's tier. Note that the timer is shared amongst all on the world, thus it is suggested to use the "Portables World (84)" as there will likely be a large amount of time stacked.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 15 5,400 200 10 $ilnkfull32045 6 $ilnkfull32048
  • Area includes: Bank chest, Altar, and Chapel Burners
  • Earn 250% Prayer when offering ashes or bones at the altar
  • Chapel Burners last for 15 seconds and have a 3% chance to save offerings
2 55 44,640 432 24 $ilnkfull32102 6 $ilnkfull32048
  • All the above
  • Earn 300% Prayer when offering ashes or bones at the altar
  • Chapel Burners last for 18 seconds and have a 6% chance to save offerings
3 90 207,000 600 50 $ilnkfull32105 6 $ilnkfull32048
  • All the above
  • Earn 350% Prayer when offering ashes or bones at the altar
  • Chapel Burners last for 21 seconds and have a 10% chance to save offerings
  • Can swap Prayer book at the altar
  • Can change the decor to various gods by speaking with $plnkfull3549 - Armadyl, Guthix, Saradomin, Zamorak, and Zaros available by default; Itchlarin available by redeeming Icthlarin chapel token

*Decreased by building at optimal hotspots



Kitchen

This building can be added as Tier 1 once you have partial completion of Murder on the Border (step 2). In order to complete the remaining 2 tiers, you will need to finish the quest first. Additionally once the quest is complete, you will find $plnkfull3558 and $plnkfull3559 here.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 20 9,360 240 12 $ilnkfull32100 6 $ilnkfull32048
  • Area includes: range, sink, and bank chest
  • Never fail slashing or passing spiderwebs again (Wilderness variants included)
2 50 40,920 396 22 $ilnkfull32102 6 $ilnkfull32048
  • All the above
  • 3% reduced chance to burn food when cooking in the Kitchen
  • Access to $plnkfull3558's shop
3 85 174,000 700 50 $ilnkfull32104 6 $ilnkfull32048
  • All the above
  • Additional 5% base Cooking experience (excluding Protean) when cooking in the Kitchen
  • Access to a soup creation station for creating port soups.(Port expierience boosts count, but does not award Rested Experience)

*Decreased by building at optimal hotspots



Guardhouse

The Guardhouse is created during Unwelcome Guests and you will be able to find The Raptor just North of it. Inside, you will find 3 trophy stands where you can mount Slayer trophies earned by completing The Raptor's Slayer Challenges.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 40 20,160 252 14 Maple frame 6 $ilnkfull32048
  • +1% damage dealt when on Slayer assignments - Will be +2% damage if the target is undead
  • 2% increased chance for elite monsters to spawn
2 65 60,840 416 26 Mahogany frame 6 $ilnkfull32048
  • All the above
  • (Cursed) $ilnkfull28772 capture rate increased 5%
  • 4% increased chance for elite monsters to spawn
3 95 289,800 840 70 Elder frame 6 $ilnkfull32048
  • All the above
  • +3% chance per hit caused by Ultimate abilities (excluding damage-boosting ultimate bleeds from Death's Swiftness and Sunshine) to execute non-boss Slayer targets
  • +10% damage against non-boss Slayer targets below 25% health
  • 6% increased chance for elite monsters to spawn

*Decreased by building at optimal hotspots



Ranger's Workroom

The Ranger's Workroom is created during Dead And Buried (Step 5) on the Western wall of the Guardhouse. Once built, it has a Bank chest, fletching workbench (acts as $ilnkfull27264), spinning wheel, and even a target for practice. Here you will find Sofia hanging out.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 50 26,040 252 14 $ilnkfull32102 6 $ilnkfull32048
  • Area includes: Bank Chest, Spinning Wheel, Fletching Workbench, and a Ranged target (North West, near Workshop)
  • 1% chance to Fletch an extra bundle of $ilnkfull61
  • 2% chance for the workroom to supply materials while fletching various weapons and ammo - log is saved and the Fletched item is sent to your bank
2 65 56,160 384 24 $ilnkfull32047 6 $ilnkfull32048
  • All the above
  • 1% chance to Fletch an extra bundle of ammo and headless arrows
  • 2% chance to string your bow when fletching unstrung bows
3 80 146,160 588 42 $ilnkfull32104 6 $ilnkfull32048
  • All the above
  • +5% additional base Fletching experience (enables other experience boosts to stack multiplicatively
  • Access to "Wisdom of Anima" Perk
    • Perk: $ilnkfull32008 imbued faster (4.2 seconds to 1.2 seconds) in exchange for less experience (0.1 experience per arrow indtead of 19 experience) AND imbuing $ilnkfull32008 uses only 1 resonant anima instead of 3 per arrow
    • Perk toggled off/on at the Fletching workbench and only works within the Workroom
    • To obtain perk
      • Must imbue 500 sets (7,500 arrows) of each Elder arrow type - perk for each arrow type is earned separately, but toggeling the effect on/off applies to all you have unlocked
      • 1/1,000 chance to instantly unlock the perk
      • $ilnkfull32008 do NOT have to be imbued in the Workroom (whether or not you have it built), however, they must have been imbued after July 17, 2023 to count

*Decreased by building at optimal hotspots



Grove

The Grove, and its cabin, can be built after completion of Unwelcome Guests - either before or after starting Dead And Buried (step 4). To do so, you will need to speak with "???" (later named Oak) near the Chapel and then speak with $plnkfull903 to create the Eastern Border Wall. This will enable you to build Tier 1 of the Grove Cabin. To create Tier 2 and 3, you will need to turn the East Fort wall into a Gate so you'll have to speak with $plnkfull903 again. Here you will find Oak and Willow.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 50 2,880 160 8 $ilnkfull32044 6 $ilnkfull32048
  • Contains Normal and Oak trees in the Woodcutters' Grove
  • Ability to store wood spirits within the wood boxes
  • Log Piles in the Woodcutters' Grove deposit logs (from inventory and wood box) into your bank
  • $ilnkfull2013s and $ilnkfull24258s found when Woodcutting are automatically added to inventory
2 50 21,600 360 20 $ilnkfull32046 6 $ilnkfull32048
  • All the above
  • Contains Willow, Yew, and Ivy in the Woodcutters' Grove
  • Area includes: Fairy Ring (B-J-P) and tree Farming patch
  • $ilnkfull2013s and $ilnkfull24258s found when Woodcutting are automatically added to wood box (if in inventory)
3 60 112,320 768 48 $ilnkfull32047 6 $ilnkfull32048
  • All the above
  • Contains an Elder tree in the Woodcutters' Grove
  • $ilnkfull2013s (from Woodcutting) have better rewards
  • Can obtain Imcando hatchet fragments (1, 2, 3, & 4) from nests - Thurgo can create Imcando hatchet with all 4 fragments, $ilnkfull2391, 1M $ilnkfull295, and $ilnkfull855

*Decreased by building at optimal hotspots



Botanist's Workbench

Completion of Ancient Awakening is required to build the Botinist's Workbench. Similar to the Ranger's Workroom, the Botanist's Workbench is not it's own stand alone structure, however, this one is an add on to the Town Hall not the Guardhouse. Note that before you will be able to use the workbench, you will need to speak with Granny Rowan, Sofia, and then Granny Rowan again. Granny Rowan can be found near the workbench (West side of the Town Hall) with her cat Leaf.

Tier Construction Level Experience Base Batches of Progress to Build* Timber Stone Benefits
1 54 7,440 72 4 $ilnkfull32102 6 $ilnkfull32048
  • Granny Rowan arrives and will decant your potions and blubbers for you
2 78 23,040 128 8 $ilnkfull32103 6 $ilnkfull32048
  • All the above
  • Granny Rowan sells a limited stock of tradeable Herblore supplies
  • Can receive unnoted Vials of water from the Botanist's Workbench
3 92 49,680 144 12 $ilnkfull32105 6 $ilnkfull32048
  • All the above
  • Granny Rowan can make unfinished variants of overload potions for you (must meet requierments for the potions) when given the noted ingredients

*Decreased by building at optimal hotspots



Fortifications

Fortifications are first built during New Foundations. This includes both gates as well as the main fortress wall. Later, after completion of Unwelcome Guests, you will be able to modify the Eastern wall to include a gate. This enables quick access to the Grove. All wall and gate sections (including the rebuild) award 3,360 experience and have 160 base batches of progress (can be decreased by building at optimal hotspots).

The table below lists the total number of planks and wall segments needed to create all of the fortifications. Table lists walls starting from the Rear Gate and traveling clockwise around the Fort, whith the East gate modification at the bottom.

mapo

Image last updated: Aug 27, 2024 Update Image?


Cells read as [number of item needed] X [GE value of item] = [Total cost of purchased items via GE].

Wall Plank Wall Segment
Rear Gate 10 X $geprice754 = $geprice754*10 6 X $geprice32048 = $geprice32048*6
North Wall 1 0 10 X $geprice32048 = $geprice32048*10
North Wall 2 0 10 X $geprice32048 = $geprice32048*10
North East Wall 0 5 X $geprice32048 = $geprice32048*5
East Wall 0 10 X $geprice32048 = $geprice32048*10
South East Wall 0 5 X $geprice32048 = $geprice32048*5
South Wall 1 0 5 X $geprice32048 = $geprice32048*5
Front Gate 10 X $geprice754 = $geprice754*10 6 X $geprice32048 = $geprice32048*6
South Wall 2 0 5 X $geprice32048 = $geprice32048*5
South West Wall 0 5 X $geprice32048 = $geprice32048*5
West Wall 0 10 X $geprice32048 = $geprice32048*10
North West Wall 0 5 X $geprice32048 = $geprice32048*5
Side Gate (East) 0 5 X $geprice32048 = $geprice32048*5
TOTAL 20 X $geprice754 = $geprice754*20 82 X $geprice32048 = $geprice32048*82

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