Overview

The action takes place down on Anachronia Farm, where Prehistoric Potterington is embarking on a new project to rustle up high-yield fertilizer. She's making use of the area's stinkiest (and most distressingly abundant) resource: huge dollops of fragrant dinosaur doo-doo!

Hold your nose to hit the new training stations and you could score some fantastic fletching components and lots of lovely XP. Plus, you'll have the chance to create best-in-slot T95 arrows and imbue them in one of four ways, making awesome Elder God Arrows with specific combat effects.

Guide

Table of Contents



Getting Started

Before you can begin these fascinating new high-level training methods, there are some simple things that you need to know. First off, there is no order you HAVE to complete the activities in. If desired you can do all of them, only 1 of them, or only a few of them. Note though that parts of each of the activities are required to Fletch the Dinarrows.



Requirements



Location

The majority of 'Accidental' Fletching and Firemaking activites are located at the Ranch Out of Time on the island just off the coast of Anachronia. There are two ways to reach the Ranch Out of Time.

  1. The first way will take you by the Eggsperimentation station. Walk from the Anachronia Base Camp West to the mystical tree on the coast by the Aquatic jadinkos and use that mystical tree to teleport there.
  2. The other is to walk into the Farming Guild Manor house, walk up the stairs, and out onto the North balcony to the use the mystical tree located there.

Taking either of these routes will put you on the South East corner of the island.

Area Map

Image last updated: Feb 20, 2023 Update Image?



Tutorial

Before beginning any of the activities, you will need to speak with specific people for information about the activities.

They will each walk you through the basics of their associated activity. Talking to them is not optional if you want to do the activity.



Basic Information

Processing the items received from the activities are the only things that can be completed away from Anachronia. All three of the base items obtained can be used to create $ilnkfull32008s or to do one other thing.

Item Activity Dinarrow Component Alternative Use
$ilnkfull31899 Seggregation Arrow tips Ignited to gain Firemaking experience
$ilnkfull31900 Zygomite Carestyling Arrow shaft 5 can be spun to create Fungal bowstring
$ilnkfull32006 Eggsperimentation Arrow flights 50 can be placed in a compost bin to create 1 $ilnkfull29661

See the Fletching section for more info on how to create $ilnkfull32008s.



Seggregation

Requires: 87 Firemaking

seggregation

Image last updated: Feb 20, 2023 Update Image?

This activity is located the closest to $plnkfull3527. Here you will collect eggs from the pile of dinosaur eggs. When doing so, you will collect Good and Bad eggs. Each type of egg is then taken to a specific location: Good eggs go North West to the fast incubator and Bad eggs go South to the fast compost bin.

Every egg collected, both Good and Bad, will earn 1 Farming experience and 6 or 7 $ilnkfull31899s. Depositing them into the appropriate receptacle will earn you 276.4 Firemaking each. Note that while collecting the eggs, you also have a chance to obtain unchecked dinosaur eggs.



Suggested Method:
Collect a full inventory from the Pile of eggs then go to either the incubator or the compost bin. Interact with it and ensure all of the appropriate type egg are deposited. Return to the Pile of eggs and top off your inventory. Once full, go to the opposite location (compost bin vs incubator) and interact with it. Return to the Pile of eggs and top off your inventory. Once full again, go to the first location you visited and deposit all eggs before returning to the Pile of eggs and repeating. This should continue with alternating between the incubator and the compost bin between visits to the Pile of eggs.

Note that you can use a Beast of Burden ($ilnkfull4158 or $ilnkfull28441 for example) in order to collect more eggs per trip. While this does allow you to obtain more eggs/$ilnkfull31899 per hour it makes the skilling method less afk-able.



Zygomite Carestyling

Requires: 82 Firemaking OR Fletching

carestyling

Image last updated: Feb 20, 2023 Update Image?

For this activity, you will be styling the "hair" of the Zygomites along the Southern coast. Here there are 3 pedestals where Zygomites will stand for their styling after waiting in a queue to the East. Once on a pedestal, a Zygomite will wait between 1 and 2 minutes before getting fed up and leaving. If they are being styled, they will remain there for the same amount of time; this time is/not affected by more players working on the same zygomite.

Styling the Zygomites can earn you 6-7 $ilnkfull31900 as well as 249.6 Firemaking and/or 196.1 Fletching experience per action. To alternate between the types of experience earned, Right-click one of the Zygomites and choose the "configure" option. If you choose to receive both experiences while carestyling, it will alternate between the same previously mentioned experiences. Note that while styling the Zygomites you also have a chance to obtain unchecked zygomites.



Suggested Method:
Simply click any Zygomite and wait for your carestyling to complete. They will move off their pedestal when they are ready regardless of how many people are interacting with it or what style of xp you are gaining.

Using a $ilnkfull25643 give you a 5% chance to receive double shafts while styling and will not degrade here.



Eggsperimentation

Requires: 95 Firemaking

eggsperimentation

Image last updated: Feb 20, 2023 Update Image?

This is the only activity located on the main Anachronia island. Here you are responsible for caring for the baby Rexes. To do this, you will interact with the Storm Barn to the South East in order to receive baby Rexes - 1 click will fill your inventory. Bograda Rex baby types include:

  • $ilnkfull32010
  • $ilnkfull32011
  • $ilnkfull32012
  • $ilnkfull32013
From here, you will need to interact with the feeding troughs located around the area to feed the babies. Each trough will feed one type of baby Rex and earn you 1 Farming experience per feeding. Once fed, a Rex will change what food it wants to any of the other 3 types. This will repeat until the baby has been fed 3 times. At this point the baby will hop out of your inventory and start walking back to the Storm Barn, leaving $ilnkfull32005 in your inventory. This can then be ignited to earn you 1,057 Firemaking and create 18-23 $ilnkfull32006.



Suggested Method:
Collect an inventory from the Storm Barn. Run North to the Beany mush trough and feed your Rexes. Loop East to the Berry trough, then South to the Cerealy trough, feeding the Rexes at each trough you visit. Burn any $ilnkfull32005 in your inventory and return to the Storm Barn to refill it. Run South West to the Rooty trough, burn any $ilnkfull32005, restock at the Storm Barn, and repeat the rotation.

Visiting the Storm Barn each time you pass it is advised to ensure you are continually on the move and refilling whenever possible. Note, however, that this is not required and you can choose to skip visiting the Storm Barn if you don't have any empty places or too few for it to seem worth visiting.



Making Dinarrows

Requires: 95 Fletching

Dinarrows

Image last updated: Feb 20, 2023 Update Image?

As previously stated, it is not necessary to create $ilnkfull32008s on Anachronia. Regardless of where you create the Dinoarrows, it is suggested to do so on a $ilnkfull27264 for the chance to save items. Like Fletching other arrows, Dinarrows are created in batches of 15. Steps to create a batch of $ilnkfull32008s are as follows:

  1. Combine 15 $ilnkfull31900 and 15 $ilnkfull32006 to make 15 $ilnkfull32007
  2. Combine 15 $ilnkfull32007 and 15 $ilnkfull31899 to make 15 $ilnkfull32008

Once you have $ilnkfull32008 (made or purchased) you can imbue them with tradeable or untradeable Resonant anima (3 per arrow) to give them passive effects. Note that when using imbued dinarrows (Elder God arrows), all attacks have a 1 in 3 chance to consume an arrow.

Elder God Arrow Resonant Anima Used Effect GE Value
$ilnkfull32035 Resonant anima of Bik All abilities apply a stack (max 200) of Evolving Toxin on hit. Target takes +2% poison damage for each stack of Evolving Toxin they have. After 30 seconds without an ability using a Bik arrow hitting the target, all stacks are removed. $geprice32035
$ilnkfull32037* Resonant anima of Jas While fighting dragons, all attacks deal +30% damage and have +20% hit chance. $geprice32037
$ilnkfull32038* Resonant anima of Jas While fighting demons, all attacks deal +30% damage and have +20% hit chance. $geprice32038
$ilnkfull32036 Resonant anima of Ful All attacks do +15% damage with -10% accuracy. $geprice32036
$ilnkfull32039 Resonant anima of Wen All basic abilities generate a stack (max 200) of Icy Chill on hit. After 30 seconds without a basic ability using a Wen arrow hitting the target, all stacks are removed.
Threshold and ultimate abilites consume these stacks and convert them to 0.6 seconds and one stack of Icy Precision per stack.
Icy Precision blocks consumption of Icy Chill and gives threshold abilities +2% damage and accuracy per stack. Ultimates gain +3% base damage (+3% damage in PVP) and accuracy per stack.
The consuming ultimate or threshold ability benefits from this damage buff. Buff only works on abilities that use Wen arrows.
$geprice32039

*The type of Jas arrow created is chosen within the arrow creation window. There is no difference in creating them. They can be changed to the opposite type of Jas arrow by casting the "Tune Banite Ore" spell on them (Lunar)

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