TokHaar Fight Cauldron
Overview
Guide
How To Get there:
The fastest and easiest way to get there is to teleport directly to the entrance using a Tokkul-Zo. Alternatively you can make your way from the entrance of the city at the top of the Musa Point Volcano or from the Fairy ring code B L P.

Once you reach the cave entrance, go through it to enter the cavern outside the arena. There's a bank here if you need to prepare or restock. When you're ready, go through the hot vent door to the east (you can also end the waves at any time by passing through this door).

Playing The Game:
The game takes place in the same contained 3x3 square grid arena you fought TokHaar-Hok in at the end of The Brink of Extinction. After several seconds, one or more of the squares will start to glow and a Tokhaar monster will spawn from it. The aim of the game is simple, see how long you can survive against endless waves of Tokhaar and receive Obsidian shards in the process.

The monsters you will face are as follows:
| Name | Combat level | Attack style | Weakness | Shards for killing |
| TokHaar-Hur | 160 | Melee | Water spells | 1 |
| TokHaar-Ket | 170 | Melee | Water spells | 3 |
| TokHaar-Xil | 170 | Ranged | Crush | 2 |
| TokHaar-Tok-Xil | 170 | Melee | Crush | 7 |
| TokHaar-Mej | 170 | Magic and melee | Bolts | 2 |
| TokHaar-Yt-Mejkot | 170 | Magic and melee | Water spells | 9 |
| TokHaar-Ket-Zek | 170 | Magic and melee | Bolts | 11 |
| TokHaar-Ket-Champion | 160 | Melee | Nothing | 4 |
| TokHaar-Hok | 160 | Melee | Nothing | 16 |
The monsters can also appear in several different wave combinations:
- 1 TokHaar-Hur
- 2 TokHaar-Hur
- 3 TokHaar-Hur
- 4 TokHaar-Hur
- 1 TokHaar-Tok-Xil
- 2 TokHaar-Tok-Xil
- 1 TokHaar-Mej
- 2 TokHaar-Mej
- 1 TokHaar-Xil
- 2 TokHaar-Xil
- 1 TokHaar-Ket-Zek
- 1 TokHaar-Yt-MejKot
- 1 TokHaar-Ket
- 2 TokHaar-Ket
- 1 TokHaar-Ket Champion
- 2 TokHaar-Ket Champions
- 1 TokHaar-Xil, 1 TokHaar-Mej
- 1 TokHaar-Hur, 1 TokHaar-Xil, 1 TokHaar-Mej
- 1 TokHaar-Ket, 1 TokHaar-Xil, 1 TokHaar-Mej
- 1 TokHaar-Ket Champion, 1 TokHaar-Xil, 1 TokHaar-Mej
- 1 TokHaar-Hok
At regular intervals during the waves, one or more of the squares will start to glow (see image below) and just like in the quest, you must move to another non-glowing square immediately or be hit for 20% of your maximum life points every game tick. After several seconds they will cool down again allowing you to stand on them, but beware, the same square can heat up again twice in a row

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