Overview

The TokHaar thirst for battle, and are always honing their combat skills against each other in preparation for the return of their ancient masters. Having fought with them during The Brink of Extinction, they are anxious to fight with you again so they can refine their skills even further. To this end they have opened a chamber referred to as the Fight Cauldron, and invite the strongest warriors inside in a ferocious battle for survival.

Guide

How To Get there:

The fastest and easiest way to get there is to teleport directly to the entrance using a Tokkul-Zo. Alternatively you can make your way from the entrance of the city at the top of the Musa Point Volcano or from the Fairy ring code B L P.

Map

Image last updated: Jun 02, 2013 Update Image?

Once you reach the cave entrance, go through it to enter the cavern outside the arena. There's a bank here if you need to prepare or restock. When you're ready, go through the hot vent door to the east (you can also end the waves at any time by passing through this door).

Entrance

Image last updated: Jun 02, 2013 Update Image?

Playing The Game:

The game takes place in the same contained 3x3 square grid arena you fought TokHaar-Hok in at the end of The Brink of Extinction. After several seconds, one or more of the squares will start to glow and a Tokhaar monster will spawn from it. The aim of the game is simple, see how long you can survive against endless waves of Tokhaar and receive Obsidian shards in the process.

Fighting

Image last updated: Jun 02, 2013 Update Image?

The monsters you will face are as follows:

Name Combat level Attack style Weakness Shards for killing
TokHaar-Hur 160 Melee Water spells 1
TokHaar-Ket 170 Melee Water spells 3
TokHaar-Xil 170 Ranged Crush 2
TokHaar-Tok-Xil 170 Melee Crush 7
TokHaar-Mej 170 Magic and melee Bolts 2
TokHaar-Yt-Mejkot 170 Magic and melee Water spells 9
TokHaar-Ket-Zek 170 Magic and melee Bolts 11
TokHaar-Ket-Champion 160 Melee Nothing 4
TokHaar-Hok 160 Melee Nothing 16

The monsters can also appear in several different wave combinations:

  • 1 TokHaar-Hur
  • 2 TokHaar-Hur
  • 3 TokHaar-Hur
  • 4 TokHaar-Hur
  • 1 TokHaar-Tok-Xil
  • 2 TokHaar-Tok-Xil
  • 1 TokHaar-Mej
  • 2 TokHaar-Mej
  • 1 TokHaar-Xil
  • 2 TokHaar-Xil
  • 1 TokHaar-Ket-Zek
  • 1 TokHaar-Yt-MejKot
  • 1 TokHaar-Ket
  • 2 TokHaar-Ket
  • 1 TokHaar-Ket Champion
  • 2 TokHaar-Ket Champions
  • 1 TokHaar-Xil, 1 TokHaar-Mej
  • 1 TokHaar-Hur, 1 TokHaar-Xil, 1 TokHaar-Mej
  • 1 TokHaar-Ket, 1 TokHaar-Xil, 1 TokHaar-Mej
  • 1 TokHaar-Ket Champion, 1 TokHaar-Xil, 1 TokHaar-Mej
  • 1 TokHaar-Hok

At regular intervals during the waves, one or more of the squares will start to glow (see image below) and just like in the quest, you must move to another non-glowing square immediately or be hit for 20% of your maximum life points every game tick. After several seconds they will cool down again allowing you to stand on them, but beware, the same square can heat up again twice in a row

Hot tiles

Image last updated: Jun 02, 2013 Update Image?

Guide Feedback

Rate this guide

0.0/5 0 ratings

Share To

You can report issues without logging in. Log in to leave ratings and watch pages.

Want to help keep RuneHQ's guides up to date?

We're always looking for knowledgeable players to write, review, and improve our content. Join the team and help thousands of adventurers.

Apply Now