The Great Orb Project
Overview
Guide
The Great Orb Project is a team game, consisting of a Yellow and a Green Team. To join a team, right click a team leader and select "Join". If this is your first time playing, you will be told the basics of the mini-game. If there is already another game taking place, you will not be able to join until it has finished. You will be told to go try the other team, when one of the teams is full. Once you have joined a team, you will be given 4 items to be used in the mini-game.

Wizard Acantha is the leader of the Green Team.

Wizard Vief is the leader of the Yellow Team.
| Image | Item Name | Use |
![]() Image last updated: Nov 18, 2012 Update Image? ![]() Image last updated: Nov 18, 2012 Update Image? |
Runecrafter hat | Indicates what team a player is on |
![]() Image last updated: Nov 18, 2012 Update Image? ![]() Image last updated: Nov 18, 2012 Update Image? |
Attractor | Used to attract orbs |
![]() Image last updated: Nov 18, 2012 Update Image? ![]() Image last updated: Nov 18, 2012 Update Image? |
Repeller | Used to repel orbs |
![]() Image last updated: Nov 18, 2012 Update Image? ![]() Image last updated: Nov 18, 2012 Update Image? |
Barrier Generator | Creates barriers to stop orbs |
When both teams are ready to start, proceed through the portal that appears on the northern edge of the room. The game has now started. If you do not go through the portal while you are on a team or exit during the game, you will have to wait 15 minutes until you can join another game.

The Mini-game consists of 6 rounds for F2P and 8 for P2P, each lasting 2 minutes. The rounds take place at the following Runecrafting altars.
- Air
- Mind
- Water
- Earth
- Fire
- Body
- Chaos (Members Only)
- Nature (Members Only)
Once you have entered the portal, you will find yourself at the Air Altar. There will be green and yellow coloured orbs around the edge of the alter.

During the game, your interface will indicate you the following information about the game:
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At the bottom right of the screen, there is a circle that shows you how much time is left until the end of the round, and how many orbs each team has directed to the altar.
- At the top, the screen shows which altars the teams have been to and who won. The green team won the first round, the second round was a tie, the yellow team won the third round and they are currently playing the fourth round.
- There's another bar at the bottom right of the screen which represents your activity in the game. When you are not active enough, you'll be kicked from the game.
The aim of the game is to get as many of your colored orbs to the altar by using the given wands. The attractor-wand will pull orbs towards yourself, whilst the Repeller-wand will push them away. Use the Barrier Generator to create temporary barriers, which stop orbs from passing. One can destroy barriers by selecting their "Destroy"-option.
During the last 30 seconds of each round, you will not be able to use your wands on the orbs of your opponents. Once a round has ended a portal will appear, which will take you to the next altar. Between each round you have a short period of time at your disposal to use the randomly awarded essence to craft runes. When the final altar has been fought for, a portal will take you back to the Runecrafting Guild, where you will be granted your reward in the form of tokens.
This mini-game requires teamwork.
The best strategy is switch between the Attractor and Repeller wands to get orbs past obstacles and towards the altar faster. An alternate way of using the same strategy is to have one team member using a Attractor, whilst the other one uses a Repeller. To pull orbs at a certain angle have team members pulling or pushing from different angles. Having several members pulling one orb will save you a fair amount of time.
To give the opposite team a hard time getting the orbs towards the altar you may your Repeller wand to push their orbs further away from the altar. Barriers can also be set up to prevent orbs from passing. It is best to place barriers in between the standing stones. Some teams tend to set up barriers near the edges of the arena, where the orbs respawn, to block them from being pulled towards the center of the arena. These barriers will, however, not stop orbs from moving when they are already being pushed or pulled.
Because orbs need to touch the altar in order to be counted in the score, it is advised to stand on the other side of the altar when pulling the orb. Otherwise, you might block the orb from touching the altar.
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If you do not care which team you will be one, you may sign up with any of the wizard apprentices. They will randomly assign you to either the green or yellow team.
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The velocity at which you can push or pull an orb depends on your Runecrafting level. Player with a high Runecrafting level will be able move orbs much faster than others.
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Remember not to use the portals represented by the transportation icon to access the next altar, as they will teleport you out of the game. You may use these portal if you want to leave a game.
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If a person leaves by using the exit portal, the game fill automatically come to an end.
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For the runes crafted during the game, you will receive double the amount Runecrafting experience. Member are therefore advised to take pouches with them and save up their essence for the Chaos or Nature altar.
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