Balthazar Beauregard's Big Top Bonanza (Circus)
Overview
Guide
Each location that the circus moves to will have different audiences who have different likes. To find the exact location, look for the circus symbol on the world map (see the table with locations below). Some of these audiences will even appreciate specific types of costumes that you wear. The best part about performing is that you will not have to provide any props, other than yourself. So, get your costume and makeup on and head over to the Ticket Vendor.

| Image | Location |
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Catherby, northwest of the bank |
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Taverley, in the flax field north of the POH portal |
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Edgeville, next to the bridge east of the bank |
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Falador, northwest of the Artisans Workshop |
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Rimmington, next to the POH portal |
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Draynor Village, near the bridge to the Wizards' Tower |
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Al Kharid, near the cactus farming patch |
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Lumbridge, northwest of the castle |
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Varrock, South of Fort Forinthry near the Earth Altar. |
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Varrock, south of the Cooks' Guild |
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Tree Gnome Stronghold, west of the entrance |
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Seers' Village, south of the pub |
Once you are at the circus, you can talk to Balthazar the Ringmaster for an overview of the area. If you have performed previously and lost your costume pieces, you can talk to him to reclaim them. If you want to leave at any point, just tear your Circus ticket and you will be transported out of the circus area. If you log off while inside the circus area, you will automatically leave.

There are five different types of acts you can perform:
- Agility
- Magic
- Ranged
- Firemaking
- Thieving
Objective: Perform tricks or juggle items while on the tightrope.
To start the Agility performance, enter the changing room just south of Balthazar and you will be outfitted with an acrobat costume and appear on the high wire. You can speak to the Agility assistant to receive instructions for the performance if you wish or just get started.
By clicking on the icons which appear on the Minigame interface, you must either perform tricks or juggle items. Each trick or juggling act has a suggested level and depending on your level, the higher this is, the more chance you will have of failing it.

Tricks:
| Image | Trick | Suggested Level To Be Able To Perform |
Experience Gained |
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Small Hop | 10 Agility | 350 |
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One-leg Balance | 20 Agility | 578 |
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Twirl | 30 Agility | 805 |
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Handstand | 40 Agility | 1034 |
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Cartwheel | 50 Agility | 1261 |
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Small Leap | 60 Agility | 1489 |
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No-hand Cartwheel | 70 Agility | 1716 |
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Forward Roll | 80 Agility | 1945 |
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Large Leap | 90 Agility | 2172 |
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Backflip | 99 Agility | 2400 |
| Total Experience | 13750 | ||
Juggling:

| Image | Object | Suggested Level To Be Able To Perform |
Experience Gained |
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Balls | 10 Agility | 350 |
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Plates | 20 Agility | 578 |
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Eggs | 30 Agility | 805 |
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Knives | 40 Agility | 1034 |
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Spades | 50 Agility | 1261 |
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Tuna | 60 Agility | 1489 |
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Soap | 70 Agility | 1716 |
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Cannonballs | 80 Agility | 1945 |
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Torches | 90 Agility | 2172 |
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Chinchompas | 99 Agility | 2400 |
| Total Experience | 13750 | ||
Objective: Cast spells on objects.
There are 15 different types of props set up for you cast spells on. Note that there are three areas with 5 objects each. You can only cast specific spells on each object and will only be able to cast 10 spells.
Vary the performance by doing a different emote between each spell cast. You can do more than one emote between each action, but you can only do a total of 10 during each performance. You can talk to the Magic assistant for more information on the performance if you wish.
- You can cast alchemy and teleportation spells in the north-east corner
- You can cast elemental spells in the north-west corner.
- You can cast levitation spells in the south-east corner.

Objects:
To cast a spell on an object, simply right-click the object and select the spell you wish to cast.
| Image | Object | Available Spells | Suggested Level To Be Able To Cast |
Experience Gained |
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Book | Elemental | 10 Magic | 970.5 |
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Rat | Levitation | 10 Magic | 970.5 |
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Cat | Levitation | 20 Magic | 2055 |
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Tree stump | Elemental | 20 Magic | 2055 |
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Bowl | Levitation | 30 Magic | 2059 |
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Helm | Elemental | 30 Magic | 2059 |
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Penguin | Levitation | 40 Magic | 2132.5 |
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Shield | Elemental | 40 Magic | 2132.5 |
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Armour | Elemental | 50 Magic | 2206 |
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Ork | Levitation | 50 Magic | 2206 |
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Armour | Alchemy Teleportation |
60 Magic | 2647 |
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Stool | Alchemy Teleportation |
70 Magic | 2794 |
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Dumb-bells | Alchemy Teleportation |
80 Magic | 3088 |
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Assistant | Alchemy Teleportation |
90 Magic | 2133 |
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Anvil | Alchemy Teleportation |
99 Magic | 3530 |
| Total Experience | 23615 | |||
Objective: Range poppinjays and the bullseye target.
To begin, pick a shooting spot facing either the Poppinjay or Bullseye target and you will be given the option to choose what kind of weapon you'd like to use. Pick one and you'll shoot at your target. Do this five times for both the poppinjay and bullseye, including some emotes between each shot, to complete the performance. You can talk to the Ranged assistant for more information on the performance if you wish.

Shooting Spots:
| Shooting spot | Suggested Level To Be Able To Shoot |
Experience Gained |
| Shooting spot (10) | 10 Ranged | 687.5 |
| Shooting spot (20) | 20 Ranged | 1455 |
| Shooting spot (30) | 30 Ranged | 1458.5 |
| Shooting spot (40) | 40 Ranged | 1510.5 |
| Shooting spot (50) | 50 Ranged | 1562.5 |
| Shooting spot (60) | 60 Ranged | 1875 |
| Shooting spot (70) | 70 Ranged | 1979 |
| Shooting spot (80) | 80 Ranged | 1458.5 |
| Shooting spot (90) | 90 Ranged | 1458.5 |
| Shooting spot (99) | 99 Ranged | 1458.5 |
| Total Experience | 14903.5 | |
Firemaking Performance (Fire-Breathing):
Objective: Breathe fire using some colored solutions.
Upon completion of The Firemaker's Curse, you can participate in the Firemaking performance. To start, stand on the star next to Sera and choose one of the solutions from the Minigame interface to breathe a colored flame. Breathe fire 6 times to complete the performance.

Solutions:
| Image | Solution | Suggested Level To Be Able To Use |
Experience Gained |
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Salt | 74 Firemaking | 2580 |
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Berry | 78 Firemaking | 2830 |
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Copper | 82 Firemaking | 3080 |
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Blurite | 87 Firemaking | 3330 |
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Elemental | 91 Firemaking | 3580 |
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Rubium | 95 Firemaking | 3830 |
| Total Experience | 19230 | ||
Firemaking Performance (Fire-Poi):
Objective: Perform tricks using a fire poi
Upon completion ofThe Firemaker's Curse, you can participate in the Firemaking performance. To start, stand on the star near Emmett and choose a trick to perform from the Minigame interface. Perform 6 tricks to complete the performance.

Tricks:
| Trick | Suggested Level To Be Able To Perform |
Experience Gained |
| Twig's Try | 74 Firemaking | 2580 |
| The Lazy Lina | 78 Firemaking | 2830 |
| Isis Spiral | 82 Firemaking | 3080 |
| The Flint Fling | 87 Firemaking | 3330 |
| Spinning Sera | 91 Firemaking | 3580 |
| The Big 'E' | 95 Firemaking | 3830 |
| Total Experience | 19230 | |
Objective: Perform Magic and Illusionist Tricks
Upon completion of Some Like It Cold, you can participate in the Thieving performance. Start the performance by standing on the star and perform the five magic tricks with an emote between each trick. You can talk to Teddy for more information on the performance if you wish.

Tricks:
| Trick | Suggested Level To Be Able To Perform |
Experience Gained |
| Pretend Levitate | 50 Thieving | 2206 |
| Card Trick | 60 Thieving | 2647 |
| Flowers from Sleeves | 70 Thieving | 2794 |
| Rabbit from the Hat | 80 Thieving | 3088 |
| Water Tank | 90 Thieving | 3525 |
| Total Experience | 14260 | |
Reward-Focused:
When aiming for points an costumes, the best method is to alternate 99 tricks, spells, and shooting spots. Before starting and in between actions, perform an emote to maximize your points. If you do not have high levels in these skills, then do the actions the audience shout out loud.
Agility:
- Emote
- Level 99 trick
- Emote
- Level 99 juggle
- Repeat this 4 times
Magic:
- Emote
- Level 99 alchemy spell
- Emote
- Level 99 teleportation spell
- Repeat this 4 times
Ranged:
- Emote
- Level 99 bullseye shoot
- Emote
- Level 99 poppinjay shoot
- Repeat this 4 times
Firemaking (Fire-Breathing):
- Emote
- Level 95 solution
- Emote
- Level 91 solution
- Repeat this 2 times
Firemaking (Fire Poi):
- Emote
- Level 95 trick
- Emote
- Level 91 trick
- Repeat this 2 times
Thieving:
- Emote
- Level 90 trick
- Emote
- Level 80 trick
- Repeat this 3 times
Experience focused:
For maximum experience gain from each performance, you must peform each action only once. You receive experience for a certain action only once. If you fail that action, you miss out on the experience for it. It is recommended to do 5 actions higher and 5 lower than your actual level to ensure you successfully perform that action. To find out which actions are the best suited for your levels, check the experience each action yields in the tables above.
During the Agility performance, you will only receive experience for performing tricks requiring different skill levels. This means that if you perform a level 90 trick followed by a level 90 juggle, you will only receive the experience for the first action. Even though you can do two magical spells at each level, each level of item counts as one action. For example, even though there are two level 10 items, doing a spell on each will only gain you the experience of one level 10 spell. On the ranged course both areas count as one for your experience. This means if you do a level 50 action on the bullseye, you will not get the experience for doing a level 50 action on the other poppinjays.
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If you fail an action, you will not receive experience for what trick even if you successfully perform that trick afterwards. Putting an emote or another action between keeps it from lowering your points overall.
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Never repeat any action or emote. If you do repeat an performance action, you do not get XP for it again. However, it does count as one of the ten actions you can perform and you will still receive points for successfully completing that action multiple times.
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Always perform 10 emotes during a performance. Make sure to do this before the last performance action so to maximize your points.
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Listen to the audience, who are shouting out loud what they want. This will improve your increase your points. The audience has no problems with asking for the same level trick more than once.
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If you have high enough skill levels, listening to the audience will not increase you score in comparison to alternating between the two highest level tricks you can do. Be warned that this comes with a risk of failure, which may give you less points.
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Take your chances, even though actions are marked to be successful for levels higher than you have, you might still accomplish those performance actions. You will get more points for taking a risk. Players with level 70+ in Agility, Magic, Ranged or Firemaking will be able to successfully perform the higest level tricks most of the time.
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Bring any skill raising potions and stat-boosting clothes to help with your performances. The extra boost increases the chance of not failing an action.
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Take your time. You can speak to the assistants in between actions to ask how the audience thinks of you. You may also bank in between the Agility/Magic/Ranged performances if you need more stats boosting items or clothing.
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If you cannot remember which magical areas you can do which spells, then listen to the audience to refresh your memory. They will shout out a spell and an item, telling you which spells you may use.
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